01-23-2010, 06:16 PM
Here is what can we do with Slaver ID:
* Can trade and escort only Slaver ships
* Can only demand human beings or human organs from other ships
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Cannot fulfill bounty contracts
* Cannot ally with any lawfuls
* Can only land on unlawful bases, Zoner, Neutral, and Freelancer bases, and bases where slaves are bought/sold for more than 600 credits or where human organs are bought/sold for more than 1800 credits
Allowed ships: Fighters, Freighters, Transports, Prison Liners and Slave Liner
and here what can we do with Junker ID:
Pilot carrying this ID is a Junker, who :
* Can trade and escort smugglers
* Can demand credits or cargo from traders and unallied smugglers or factions
* Can fulfill bounty contracts opened by Junkers,
* Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, Xeno, Farmers Alliance or Hogosha ID players.
* Can participate in unlawful actions against all corporations outside of house space.
* Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
* Cannot use any transport with more than 4,300 cargo
* The Junker ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Slave Liner, Prison Liner
Slaver ID: You can't pirate (only human beings or human organs from other ships), You can't dock at lawful bases (from 90%), Can't do bounties. In-RP there is no reason why they can't dock at lawful bases.
Junker ID: You must use smaller transports, but 700 cargo? Especially 80% of Slavers use Slave Liner (3900 cargo).
* Can trade and escort only Slaver ships
* Can only demand human beings or human organs from other ships
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Cannot fulfill bounty contracts
* Cannot ally with any lawfuls
* Can only land on unlawful bases, Zoner, Neutral, and Freelancer bases, and bases where slaves are bought/sold for more than 600 credits or where human organs are bought/sold for more than 1800 credits
Allowed ships: Fighters, Freighters, Transports, Prison Liners and Slave Liner
and here what can we do with Junker ID:
Pilot carrying this ID is a Junker, who :
* Can trade and escort smugglers
* Can demand credits or cargo from traders and unallied smugglers or factions
* Can fulfill bounty contracts opened by Junkers,
* Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases. May also actively hunt Pirate, Xeno, Farmers Alliance or Hogosha ID players.
* Can participate in unlawful actions against all corporations outside of house space.
* Cannot land on any bases belonging to Kusari factions except for Golden Chrysanthemum and Blood Dragon bases
* Cannot use any transport with more than 4,300 cargo
* The Junker ID does not make you immune to piracy, pirates may choose at their discretion whether to exempt you from being pirated.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Slave Liner, Prison Liner
Slaver ID: You can't pirate (only human beings or human organs from other ships), You can't dock at lawful bases (from 90%), Can't do bounties. In-RP there is no reason why they can't dock at lawful bases.
Junker ID: You must use smaller transports, but 700 cargo? Especially 80% of Slavers use Slave Liner (3900 cargo).