02-02-2010, 02:25 AM
Because you know something's not right if a ship as small as an armored transport cannot shake a gunboat off of its tail. Recent mod changes have left this ship pretty much outdated. The 4.84 armored transport was practical for both combat and low-level cargo haulage, which are now done by freighters. Combine that with the 4.85 armored transport nerf, and the armored transport no longer performs the role it was designed to do.
So therefore the ship needs to be re-balanced. By definition this ship should be able to defend itself, so why not make it into an ultralight gunboat? Since transport guns are too big for the model anyway, we remove its ability to mount transport turrets. (We could also have a pirate raider version, with bomber guns and a CD mount, but that warrents a seperate discussion.) We give the ship 160-180 thrust speed (because it's smaller then normal gunboats or transports), increase the cost to 10-15 million, and keep the number of turret/gun mounts, armor, and cargo space.
Overpowered, you say? For starters, this thing only has enough power to support regular transport shielding. (Adv. Transport shield would drain ALL your power when recharging, leaving none for weapons or cruise). Armor is very light (60k armor, as opposed to the BHG gunship's 55k, or the Liberty Gunboat's 110k). Regens are less then a proper gunboat too, and it lacks a CD. And the cargo bay is too small for trading.
As for ability to kill it, this is outclassed by proper gunboats and heavily-armed transports. However, the thrust speed makes up for this, as it can escape gunboats and other transports. No more being pummeled because you cannot shake that gunboat off of your tail. Armor/shields/regens is also lighter then a proper gunboat, allowing it to be killed more easily by bombers. Fighters and freighters would have trouble, but that's the whole point of a ship like this.
So basically you got a ship that is hard to kill and can put up a fight if cornered, without being unstoppable. Exactly what an armored transport should be.
So therefore the ship needs to be re-balanced. By definition this ship should be able to defend itself, so why not make it into an ultralight gunboat? Since transport guns are too big for the model anyway, we remove its ability to mount transport turrets. (We could also have a pirate raider version, with bomber guns and a CD mount, but that warrents a seperate discussion.) We give the ship 160-180 thrust speed (because it's smaller then normal gunboats or transports), increase the cost to 10-15 million, and keep the number of turret/gun mounts, armor, and cargo space.
Overpowered, you say? For starters, this thing only has enough power to support regular transport shielding. (Adv. Transport shield would drain ALL your power when recharging, leaving none for weapons or cruise). Armor is very light (60k armor, as opposed to the BHG gunship's 55k, or the Liberty Gunboat's 110k). Regens are less then a proper gunboat too, and it lacks a CD. And the cargo bay is too small for trading.
As for ability to kill it, this is outclassed by proper gunboats and heavily-armed transports. However, the thrust speed makes up for this, as it can escape gunboats and other transports. No more being pummeled because you cannot shake that gunboat off of your tail. Armor/shields/regens is also lighter then a proper gunboat, allowing it to be killed more easily by bombers. Fighters and freighters would have trouble, but that's the whole point of a ship like this.
So basically you got a ship that is hard to kill and can put up a fight if cornered, without being unstoppable. Exactly what an armored transport should be.