Battlestar
Originally - Columbia-class battlestar (1978 BSG series)
(Pic by Doom, present in the scenery/ships contest, place your vote as many before! :))
Class: Battleship
Price: 315 086 850 credits
Gun/Turret Mounts: 0/14 (all firing 360* around and above)
Armor: 320 000
Cargo Space: 1500 tonnes
Maximum Batteries/NanoBots: 650/650
Power Output: 5 500 000
Max. Impulse Speed: 90m/s
Equipment Mounts: CM, CD
Thruster: NO
Infocard:
Abandoned Battlestar was found by Zoner expedition in Omicron Delta, near the place where Freeport 11 was later constructed. Zoners copied its design and built several battleships of same type. While being less powerful than Battlestar Advanced, this ship is significantly cheaper and features similar power array.
Comments:
In the mod since 4.80, since then is a rather avoided purchase due to the weaker armor than even the Osiris. However, an extremely small profile, when facin from the front make it literally unhittable when the commander is strafing up and down. The ship's small size makes trans-asteroid and trade lane movement as smooth as in a big transport ship. Possible to traverse without bumping.
Battlestar Advanced
Originally Atlantia-class Battlestar (2003 BSG series)
Class: Battleship
Price: 360 086 850 credits
Gun/Turret Mounts: 0/14 (2 rear - topside turrets firing at the rear hemisphere only)
Armor: 380 000
Cargo Space: 1600 tonnes
Maximum Batteries/NanoBots: 700/700
Power Output: 7 000 000
Max. Impulse Speed: 90m/s
Equipment Mounts: CM, CD
Thruster: NO
Infocard:
Prototype of Battlestar Advanced was found abandoned in deep space by Zoner expedition. Zoners studied it carefully, but were unable to work their way inside the seemingly impenetrable hull. Later, Zoners built several copies of this ship - powerful battleships with similar hull construction that were used mainly for defensive purposes. Later, Zoners sold three of those ships to other factions - one to Spa and Cruise, one to The Order, and one has reportedly belonged to a successful freelancer, though fate of all three remains unknown.
Comments:
A capable warship, much like its weaker variant, can easily dodge shots wen strafing up and down. In a flat-out engagement, the lack f 2 forward-firing turrets rarely is of much importance. However, the ship i plagued by a very nasty bug, every NPC cruise disruptor, be it wasp, hornet or whatnot stops the ship immediately, regardless, where the CD hits. Very good choice if you aren't planning to move much.
So far, I have seen a much upgraded model of the same ship type, availible for download and addition. Excellent replacement for the above mentioned mostly due to aeshetical values. The cruise disrupt problem might get solved also.
Viper
Originally: Colonial Viper mk I (both 1978 and 2003 BSG series)
Class: VHF
Price: 1 940 830 credits
Gun/Turret Mounts: 6/1 - 4 lv 10 gun slots, 2 lv 9 gun slots - turret rear-firing only (thus useless)
Armor: 8 400
Cargo Space: 65
Maximum Batteries/NanoBots: 54/54
Additional Equipment: M, CM, CD/T
Thruster: YES
Infocard:
The Viper is a civilian heavy fighter built by Independent Miners and Zoners. This ship lacks agility compared to the Eagle, offering improved power rating and impressive firepower in exchange.
Comments:
The best model of this ship type I've laid my eyes upon and for a long time, the best fighter in Sirius. The hitbox problems of old are now solved and noone will be likely to complain about the ship being unhittable anymore. For stats and combat performance, this ship is worth its price. Being deprived of a wireframe, it is less vulnerable to explosive weapons. (missles, torpedoes, mines, flak) Satisfactory manouverability and a relatively small forward profile make it a very dangerous opponent when correctly piloted. The rear turret fires only backwards, so it's basically useless. Waste of space and repair money.
Also seen very nice models of the mk II and VII tthey'd make nice LFs and HFs...