09-07-2007, 11:31 AM
I'm no longer involved in Freelancer and have stopped work on a Junker capital ship I was developing earlier this year.
Check old threads in this forum section for more information and pictures, though the model has developed considerably since the last renders were done.
Currently it is a fully textured 3DS Max 7 model.
I started defining a hard point or two but it needs all of them completed then the whole thing needs exporting to FL and then (obviously) the ship needs testing and balancing.
Textures are already defined - I'm not sure how they get exported to FL and this message is really for someone who does or is at least willing to do the legwork to find out.
I can provide anyone with the full model and textures in native 3D max format + DXF and most other industry standard or game mesh formats as needed.
So, to summarise, in order for ship development to continue, someone will need to step up and volunteer for the job. I will happily make a ZIP of all used textures + whatever model formats required (sadly there is no Milkshape exporter for 3DS 7 and visa versa, DXF has issues with texture references and long file names, so Doom/Quake 4 format may be your best bet. I might be able to unwrap the textures to a separate file if needed.
Cheers!
Check old threads in this forum section for more information and pictures, though the model has developed considerably since the last renders were done.
Currently it is a fully textured 3DS Max 7 model.
I started defining a hard point or two but it needs all of them completed then the whole thing needs exporting to FL and then (obviously) the ship needs testing and balancing.
Textures are already defined - I'm not sure how they get exported to FL and this message is really for someone who does or is at least willing to do the legwork to find out.
I can provide anyone with the full model and textures in native 3D max format + DXF and most other industry standard or game mesh formats as needed.
So, to summarise, in order for ship development to continue, someone will need to step up and volunteer for the job. I will happily make a ZIP of all used textures + whatever model formats required (sadly there is no Milkshape exporter for 3DS 7 and visa versa, DXF has issues with texture references and long file names, so Doom/Quake 4 format may be your best bet. I might be able to unwrap the textures to a separate file if needed.
Cheers!