04-07-2010, 12:07 PM
We all say cruisers need a buff. We all KNOW they need a buff, but cruisers are a touchy ship-type.
Their strenght, speed, size and firepower is tremendous, most of them have a thruster, making it harder to escape this machine of overwhelming death.
The crusiers roles are:
- Defending capital ships from other capital ships and bombers.
- Functioning as a long range artillery against other Battleships
- Functioning as heavy support fire against bombers
Some cruisers like the Liberty Siege Cruiser, Rheinland cruiser, Corsair cruiser, kusari destroyer and Hessian Cruiser are fearful ships already. Their armed to the teeth and beyond, their effective even with a less experienced pilot.
Yet cruisers has issues. These are maybe "minor" but they are very fatal to this class.
The issue with cruisers is:
Armour
Shield
Energy
Issue #1:
- Armour
Average cruiser armour is around 300k, on the other hand, average battleship armour is around 900k, thats 3 times as strong.
But why wouldn't the battleship be stronger, well, its supposed to be that way, but this means cruisers is at a 1/3 ratio in armour, They can hardly stand 3 seconds of battleshipfire to their hull without any armour upgrade. That goes for even the heavy cruisers.
Just increasing the average cruisers armour from 300 000 to 350 000 would make this class much stronger and worthwhile to use.
Issue#2:
- Shield
The cruiser shield is rated to 250 000 points. This is a fairly strong shield, but against this is not the case.
As a comparison of shields i will compare the damage of the 3 capital classes strongest guns on each others shields:
Gunboat shield: 140 000
Cruiser Light Trebuchet/Mortar: 85 000/ 75 000
That is about 55-65% of the shield
now lets look at cruisers vs battleship
Cruiser shield: 250 000
Battleship Mortar/Trebuchet: 182 000/190 000
Battleship Heavy mortar/trebuchet: 340 000/ 350 000
Thats roughly 80-150% of the shield....
This is a big problem. Thus cruisers should of all things get a shield buff to atleast 300 000. This might cause an imbalance for battleships, so the Battleship Shield should get a buff to 500 000 (just 40k). NOW we have done a big improvement to their survivability.
Issue#3:
- Energy
Lowest energy for cruisers is 1 400 000 (1.4m) energy. One missile/Light Mortar drains 1 000 000 (1m) energy. Now, some missiles drains as much as 1 650 000 (1.65m) energy. Though the average cruiser has 1.8m energy, some has 2.25m energy, those are the heavy cruisers. The issue is that many of the heavy cruisers ain't that much slower then the mediumght ones. The agility is not enough for a light cruiser to beat a heavy cruiser without getting a serious beating while trying.
In comparison, the average battleship can in comparison fire 3 mortars/ 4 missils before its core is depleted.
The average cruiser core should be raised to 2.25m, then rather raise the heavy ones to the current "battlecruiser" level, wich is 3.6m then raise battlecruisers to 4.8m (so they can fire a heavy trebuchet).
Now, there is no need for new weapons, but cruisers need durability. They can simply not last, in close combat. And even at 3k+ range, missiles/mortars will eat them alive.
Cruisers damage is PERFECT. Its balanced up against gunboats/fighters, and its not so overkill that they can rival the battleships. Yet their durability is that of an heavy armoured gunboat on steroids. They need a buff so they can stand the fire from capitals AND bombers long enough to do something.
Cruisers issue is: 2 bombers rape them with same ease as they rape a gunboat.
1 gunboat can rape them with ease at point blank range
1 battleship will rape them if they get within 2000m
another cruiser is the only oponent, but cruisers arent balanced against themselves. because cruiser on cruiser, their just overpowered and kills each other in an instant. Due to the cruisers agility, any changes to it must be carefully done. because their already one of the best anti-bomber/gunboat crafts around if used right. Their thruster and agility can make them, in the hands of a skilled pilot, dodge snacs at just 2-400m range. Their firepower can damage a battleship, their speed can rival a gunboat, their durability can only be rivaled by that of the battleships and gunboats. Yet, they are far from being justified. Their power is not even meant for close combat situations, Their shields is just as easy to bring down as a gunboats (you can solo a crusier with just snac if your a decent bomber pilot) for a pair of bombers. And once that shield is down, their but a pile of metal.
Their MEANT to be a bomber/gunboat/capital defence for the battleships, but all they currently are is a way to get some b/b when your low on health
Their strenght, speed, size and firepower is tremendous, most of them have a thruster, making it harder to escape this machine of overwhelming death.
The crusiers roles are:
- Defending capital ships from other capital ships and bombers.
- Functioning as a long range artillery against other Battleships
- Functioning as heavy support fire against bombers
Some cruisers like the Liberty Siege Cruiser, Rheinland cruiser, Corsair cruiser, kusari destroyer and Hessian Cruiser are fearful ships already. Their armed to the teeth and beyond, their effective even with a less experienced pilot.
Yet cruisers has issues. These are maybe "minor" but they are very fatal to this class.
The issue with cruisers is:
Armour
Shield
Energy
Issue #1:
- Armour
Average cruiser armour is around 300k, on the other hand, average battleship armour is around 900k, thats 3 times as strong.
But why wouldn't the battleship be stronger, well, its supposed to be that way, but this means cruisers is at a 1/3 ratio in armour, They can hardly stand 3 seconds of battleshipfire to their hull without any armour upgrade. That goes for even the heavy cruisers.
Just increasing the average cruisers armour from 300 000 to 350 000 would make this class much stronger and worthwhile to use.
Issue#2:
- Shield
The cruiser shield is rated to 250 000 points. This is a fairly strong shield, but against this is not the case.
As a comparison of shields i will compare the damage of the 3 capital classes strongest guns on each others shields:
Gunboat shield: 140 000
Cruiser Light Trebuchet/Mortar: 85 000/ 75 000
That is about 55-65% of the shield
now lets look at cruisers vs battleship
Cruiser shield: 250 000
Battleship Mortar/Trebuchet: 182 000/190 000
Battleship Heavy mortar/trebuchet: 340 000/ 350 000
Thats roughly 80-150% of the shield....
This is a big problem. Thus cruisers should of all things get a shield buff to atleast 300 000. This might cause an imbalance for battleships, so the Battleship Shield should get a buff to 500 000 (just 40k). NOW we have done a big improvement to their survivability.
Issue#3:
- Energy
Lowest energy for cruisers is 1 400 000 (1.4m) energy. One missile/Light Mortar drains 1 000 000 (1m) energy. Now, some missiles drains as much as 1 650 000 (1.65m) energy. Though the average cruiser has 1.8m energy, some has 2.25m energy, those are the heavy cruisers. The issue is that many of the heavy cruisers ain't that much slower then the mediumght ones. The agility is not enough for a light cruiser to beat a heavy cruiser without getting a serious beating while trying.
In comparison, the average battleship can in comparison fire 3 mortars/ 4 missils before its core is depleted.
The average cruiser core should be raised to 2.25m, then rather raise the heavy ones to the current "battlecruiser" level, wich is 3.6m then raise battlecruisers to 4.8m (so they can fire a heavy trebuchet).
Now, there is no need for new weapons, but cruisers need durability. They can simply not last, in close combat. And even at 3k+ range, missiles/mortars will eat them alive.
Cruisers damage is PERFECT. Its balanced up against gunboats/fighters, and its not so overkill that they can rival the battleships. Yet their durability is that of an heavy armoured gunboat on steroids. They need a buff so they can stand the fire from capitals AND bombers long enough to do something.
Cruisers issue is: 2 bombers rape them with same ease as they rape a gunboat.
1 gunboat can rape them with ease at point blank range
1 battleship will rape them if they get within 2000m
another cruiser is the only oponent, but cruisers arent balanced against themselves. because cruiser on cruiser, their just overpowered and kills each other in an instant. Due to the cruisers agility, any changes to it must be carefully done. because their already one of the best anti-bomber/gunboat crafts around if used right. Their thruster and agility can make them, in the hands of a skilled pilot, dodge snacs at just 2-400m range. Their firepower can damage a battleship, their speed can rival a gunboat, their durability can only be rivaled by that of the battleships and gunboats. Yet, they are far from being justified. Their power is not even meant for close combat situations, Their shields is just as easy to bring down as a gunboats (you can solo a crusier with just snac if your a decent bomber pilot) for a pair of bombers. And once that shield is down, their but a pile of metal.
Their MEANT to be a bomber/gunboat/capital defence for the battleships, but all they currently are is a way to get some b/b when your low on health