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can i find "flaws" in most ships in disco? - of course i can... they are INTENDED !

its very very easy to make an optimal and perfect ship. - you just have to place turrets in locations that cover most space, allow them to rorate a full 360 degrees and else...

but its not done, cause it must not be that way.

each ship comes with strengthes and weaknesses, that is what makes a ship interesting - anything else is like cheating. - and that does NOT excluse civilian factions, pirate factions military factions, or custom military factions from a prequel.


the storm is balanced. it is not the strongest in the area, but its balanced. - so what is asked for is to unbalance it ( from my point of view <-- tested it during the beta and considered it fine compared to the more likely enemies as well as the rather unlikely ones )


quite frankly, what you ask for is like the BHG asking for:

- give the BHG gunship 6 forward cannons
- increase its cargo capacity so it can mount CAU 8 again
- add a forward gun

' Wrote:can i find "flaws" in most ships in disco? - of course i can... they are INTENDED !

its very very easy to make an optimal and perfect ship. - you just have to place turrets in locations that cover most space, allow them to rorate a full 360 degrees and else...

but its not done, cause it must not be that way.

each ship comes with strengthes and weaknesses, that is what makes a ship interesting - anything else is like cheating. - and that does NOT excluse civilian factions, pirate factions military factions, or custom military factions from a prequel.
the storm is balanced. it is not the strongest in the area, but its balanced. - so what is asked for is to unbalance it ( from my point of view <-- tested it during the beta and considered it fine compared to the more likely enemies as well as the rather unlikely ones )
quite frankly, what you ask for is like the BHG asking for:

- give the BHG gunship 6 forward cannons
- increase its cargo capacity so it can mount CAU 8 again
- add a forward gun

What exactly did you test the Storm against? Before the beta Storm, we had different enemies. We have different allies. Saying something is balanced back then is like saying the T-34 is balanced compared to 1952. Ships need to evolve with the mod/alliances. Have you flown the storm against our new age foes? We actually have to fight Sabres with Xenos guns in the Omegas, for God's sake. Did you predict that back in the Beta?

Ships can not remain static. They have to be dynamic with the mod.

you re right - alliances and enemies change - but ships cannot always be adjusted to playermade changes. especially when it concerns custom factions.

look at it from the point of view of others. - lets say "zoners have no real enemy - so their ships, while being tanks and all sturdy and durable - are not really very efficient warships.. cause they are not warfaring faction"

then it turns out - they do wage wars ... does that mean we can adjust their warships to be more efficient? - easy thing to do.... yet, i daresay, the resistance to such an adjustment would be fairly powerful.


to be specific: i tested it ( LAN ) vs. their neighbours, cause i have to admit, i don t know who their enemies are. - so i made 1 vs. 1 against the bret GB, the lib GB and the rogue GB ( yes, maybe not your default enemies - but they cover quite a wide range of enemies, a large and powerful GB, a small GB with f-gun and a small GB without f-gun )

in a pure 1 vs. 1 it was quite average - i don t know about a group fight... but the coalition being a "tight knit" faction - usually provides escorts, a luxory many others don t have ( yes, its not the coalitions fault, but its still a fact that very public factions often suffer from rather random players who are not used to work together as much as factions that can choose their applicants )



6 turrets firing forward is what we d call "average" - at that time, the IMG gunboat stood for being one of the best balanced GBs. and the storm was balanced according to that.


so again.. if "Ships can not remain static. They have to be dynamic with the mod." is true - not onl the coalition might complain about their ships - many a factions might request their ships to be altered - and i m not sure if its really beneficial. - ships get old when the political system changes.

maybe they can get a completely new gunboat ( new mesh, new shape ) - which will force us to rebalance.
I am not participating in this debate, but appreciate that this is being looked at.

Currently, short of Goran, I am the most efficient Storm Gunboater in the game.

I am arguably the person that has flown this the longest, fought with it, and I know it.

The problem is, I can fight with this ship after 250+ hours of flying it.

so anything I say here would be... inaccurate for the average player.

If you mount missile on the rear turret slot it will hit chasing fighters/bombers while you are in forward view and turning. All you need to do is press the trigger.

Optionally you can mount a Razor there for quick reverse view shots.



Storm is very much average ship, somewhere between IMG GS and Rogue GB. It could use a bit better hitbox, but that's imo all it needs balance-wise.


The idea with 2 forward guns would be somewhat interesting, they'd have half the power of normal forward gun each and it will loose 1 of it's normal turrets (or get more limited firing arcs). But I'd say it would need slight remodel of the ship (replacing the current "missile magazines" on the sides).

Also I'd say that GBs with forward gun are actually better at pirating than those who have turrets instead. Problem is that the GBs with forward gun rarely get to pirate/shoot transports, but when they do it works quite well, as Bret GB shows.

indeed, there is a strategy we developed where we swing the tail of the Storm around at the last minute in fighter battles, using that missile to nail the arrogant fighter that tries to dodge too much...

It tends to send an attacking fighter running...

Hell I could sit here and talk about a dozen or so tricks that this ship has that make it dangerous in experienced hands...

I will say this, I love my Storm... but it is a labour of love.
' Wrote:amazing agility, a grand power plant, It has seven turrets

Sounds like one of the best Gunboats in Sirius to me. Don't complain unless you want it's balance to be screwed up.

Agility is a Gunboat's best friend. If you don't believe me, jump in a LN Gunboat and I'll come kill you with my Battlebarge. The ability to turn around faster than your opponents Gunboat makes all the difference, no point having 8 turrets and massive power plant if you can only hit your opponent once per pass because they're turning faster than you and pounding you three times per pass.
The ship looks nice to me, check the RM gunboat for instance- big with forward gun(with better arc then Orca one,Orca is with 5 forward facing turrets, Bottlenose its with 4) it has boosted missile turrets, nice big 600k powercore but only 5 Guns fire in forward direction. The gun number 6 is the strangest gun ever- it keeps turning around and fire once per minute or so because it is with 340-350 not with 360.
Believe me you dont want ship like that. Test it and you will see. The forward guns are pretty useless against something smaller then GB. Gunboats like Hydra are the best- they are agile enough they have 500k power core and 6 forward facing turrets.Imperator is the third different version- 8 guns no forward cannons- low agility and big profile- against other smaller GBs it is hard to win- especially if they go to Pulse/Razor combo- the ship however is nice against "middle" boats like Tridente. Puting 2 Pulses the rest corsair guns or razor/missile combo is up to you- If you can aim the pulses well in each turning you can rape smaller GBs too.
In my oppinion the Bretonia Gunboat needs a boost- right now it is snacmagnet and I killed it several times in Corsair boat without loosing a shield.
I haven't flown yours but it seems that you have the same art of boat but with one nice rear-facing turret -perfect for missile. I would be rather happy with that Boat with that stats - because is one of the best in Sirius.

Gunboats are amusing ships- so powerful if flown well and so weak if the pilot dont know what he is doing or meet a nice Bomber pair, Bomber/fighter pair.
At the end and something to laugh about:
bad flown corsair GB tried to kill my pirate CSF- the lawfuls around just watched. I raped him with Arramore pulse guns and flashpoints:

[Image: screen8m.th.png]
Gunboat with only a handful of guns? Low armour rating? Maneuvreble?

Call it a gunship.

Never flown storm for real... tested against 1 mate in a dreadnought for lulz....

All i can say is: My impression is, that you have, the most awesomely buffed bottlenose ever
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