07-04-2010, 08:40 AM
Right so picture another Jumphole in Connecticut alone, this one leads to a system called Bridgeport or Connecticut II or something.
Upon jumping you see a variety of environmental areas. Rocks, badlands, radiation, clear space, etc.
The system is mirrored and divided by a 10k gap inbetween, meaning the stuff on the left of the divide is identical to the stuff on the right.
On the left we have the 'safe zone', this zone is full of random NPC patrols of a plain Hostile faction. Meaning killing them won't alter any of your reps. Perhaps make them Admin NPCs, doesn't matter really, as long as it doesn't alter your reps.
So we have a variety of interesting patrols here, all with no guns due to the fact they're in the safe zone, or with really weak guns that barely hurt a Starflea. Fighter patrols would be common, with a bomber on occasion and Capship patrols if you stick about long enough.
Now the 'danger zoner' is on the right. It is exactly the same as the safe zone except all the NPCs there have the guns they should. Hammerheads have BHG guns, caps have proper cap guns etc. You can die here.
Killing any of the NPCs in the system will not alter your rep due to them already being a seperate Hostile Faction (Similar to Neutral and Admin) and they never drop loot.
Sound like a good idea in theory?
Room for target practice and SNAC practice on Caps, aswell as Cap vs NPC Cap stuff. All good fun.
Upon jumping you see a variety of environmental areas. Rocks, badlands, radiation, clear space, etc.
The system is mirrored and divided by a 10k gap inbetween, meaning the stuff on the left of the divide is identical to the stuff on the right.
On the left we have the 'safe zone', this zone is full of random NPC patrols of a plain Hostile faction. Meaning killing them won't alter any of your reps. Perhaps make them Admin NPCs, doesn't matter really, as long as it doesn't alter your reps.
So we have a variety of interesting patrols here, all with no guns due to the fact they're in the safe zone, or with really weak guns that barely hurt a Starflea. Fighter patrols would be common, with a bomber on occasion and Capship patrols if you stick about long enough.
Now the 'danger zoner' is on the right. It is exactly the same as the safe zone except all the NPCs there have the guns they should. Hammerheads have BHG guns, caps have proper cap guns etc. You can die here.
Killing any of the NPCs in the system will not alter your rep due to them already being a seperate Hostile Faction (Similar to Neutral and Admin) and they never drop loot.
Sound like a good idea in theory?
Room for target practice and SNAC practice on Caps, aswell as Cap vs NPC Cap stuff. All good fun.