07-18-2010, 07:40 AM
Well, I've downloaded discoveryfl.uk's mod tools package from ModDB. I admit, I am lost and feeling overwhelmed by the number of unfamiliar tools I am poking at. I was wondering where some experienced modders think a 100% rookie should start. My experience starts and stops with IonCross save editor. =\
I was going to start with weapon creation/modifications like in the base FLMM Beam and Gundam Missile mods. Something easy but with a quickly implemented result. I have plenty of weapon ideas I want to toy around with. (Call me an R&D geek.)
Can anyone give me some advice on where to start; and specifically help me find a tutorial on weapon modding? I looked through the other mod guides I could find and they didn't mention anything besides models and hardpoints(which I also wana get good at).
I was going to start with weapon creation/modifications like in the base FLMM Beam and Gundam Missile mods. Something easy but with a quickly implemented result. I have plenty of weapon ideas I want to toy around with. (Call me an R&D geek.)
Can anyone give me some advice on where to start; and specifically help me find a tutorial on weapon modding? I looked through the other mod guides I could find and they didn't mention anything besides models and hardpoints(which I also wana get good at).