12-23-2005, 08:48 PM
New PvP rules for Discovery server (proposal)
Author: Korrd, with corrections by Wolfpack and me.
1. PvP Rules
1.1 PvP in New York is prohibited.
1.2 If a player is attacked*, he has a right to defend himself regardless of who is attacking. There are no restrictions for self-defense.
-> New part starts here ->
1.3 In case of war** between factions, PvP is not restricted. For members of factions at war who attack each other all other PvP rules are not valid, except 1.1 (New York rule), 1.8 (docking rule), 1.9 (F1 rule).
1.4 Attacking characters of level 29 and below is prohibited. Characters under level 30 can be attacked only (1) if grouped with another character of level 30 or higher, (2) if spotted on site of a clan battle, and (3) if the attacker is himself level 29 and below.
1.5 Characters escorted by another character of level 30 or higher can be attacked regardless of their level.
1.6 Attacker must always warn the target ship before opening fire.
1.7 Cruiser and battleship class ships (including battleships, dreadnoughts, cruisers, destroyers, Huegenot not included) cannot be used for piracy and are not allowed to attack traders, except the case if trader is found in hostile faction territory.
1.8 Firing at player in state of docking/undocking animation is not allowed. Attacker must wait until the player has control over his/her ship.
1.9 Using F1 in PvP combat is allowed for traders only when they run out of all nanobots and shield batteries. Using F1 for fighters is allowed only if they run out of all nanobots and shield batteries, are outnumbered and/or outclassed and have unmounted equipment worth more than 1 million onboard. Capital ships cannot use F1 under any circumstances.
1.10 After a player respawns after being killed, he or she has a right to ask to leave him or her alone and escape with no cargo onboard, and attackers must let the player escape. Useless repetative killing is prohibited.
*For purposes of these Rules occasional shooting or shooting "for fun" does not count as an attack if it does not result in draining shields to 50% or lower or hull damage. Self-defense does not count as attack.
**Pirate factions cannot be at war, they are initially hostile to all lawful factions.
P.S. I intentionally do not include nanobots or shield batteries restrictions into those rules. This should be further discussed, cause I don't see a way how to prove that SB/NB were or were not used in any specific combat.
Author: Korrd, with corrections by Wolfpack and me.
1. PvP Rules
1.1 PvP in New York is prohibited.
1.2 If a player is attacked*, he has a right to defend himself regardless of who is attacking. There are no restrictions for self-defense.
-> New part starts here ->
1.3 In case of war** between factions, PvP is not restricted. For members of factions at war who attack each other all other PvP rules are not valid, except 1.1 (New York rule), 1.8 (docking rule), 1.9 (F1 rule).
1.4 Attacking characters of level 29 and below is prohibited. Characters under level 30 can be attacked only (1) if grouped with another character of level 30 or higher, (2) if spotted on site of a clan battle, and (3) if the attacker is himself level 29 and below.
1.5 Characters escorted by another character of level 30 or higher can be attacked regardless of their level.
1.6 Attacker must always warn the target ship before opening fire.
1.7 Cruiser and battleship class ships (including battleships, dreadnoughts, cruisers, destroyers, Huegenot not included) cannot be used for piracy and are not allowed to attack traders, except the case if trader is found in hostile faction territory.
1.8 Firing at player in state of docking/undocking animation is not allowed. Attacker must wait until the player has control over his/her ship.
1.9 Using F1 in PvP combat is allowed for traders only when they run out of all nanobots and shield batteries. Using F1 for fighters is allowed only if they run out of all nanobots and shield batteries, are outnumbered and/or outclassed and have unmounted equipment worth more than 1 million onboard. Capital ships cannot use F1 under any circumstances.
1.10 After a player respawns after being killed, he or she has a right to ask to leave him or her alone and escape with no cargo onboard, and attackers must let the player escape. Useless repetative killing is prohibited.
*For purposes of these Rules occasional shooting or shooting "for fun" does not count as an attack if it does not result in draining shields to 50% or lower or hull damage. Self-defense does not count as attack.
**Pirate factions cannot be at war, they are initially hostile to all lawful factions.
P.S. I intentionally do not include nanobots or shield batteries restrictions into those rules. This should be further discussed, cause I don't see a way how to prove that SB/NB were or were not used in any specific combat.