09-16-2010, 09:08 PM
For a long time, the Asteroid base of Cadiz has proved to be a powerful opposing force to Hessian / SCRA expansion into the Omegas. With the sudden influx of traffic into the area, it has been deemed more and more critical to remove the station from the area, completely.
Hessian, <strike>Coalition</strike>, Vagrant Raider and Neo Terran Front pilots are in a position to mount a large-scale attack on the station, in an attempt to land several troop transports to commandeer or destroy the station. This will be done by the use of several bombers and capital ships to down the station shields for long enough to force marine boarding ships onto the station and capture several key locations. Depending on the success of the marines, the station will either suffer heavy damage or taken altogether.
Attackers will enter from Omega 3, and proceed towards Cadiz. Fighters and bombers will neutralize the weapons platforms and engage enemy ships. The transports and battleships will stay back from the fight, in Omega 3.
Phase two of the attack will only continue if there is a clear path to Cadiz. The battleship and transports will jump in and move towards a docking port. The battleship will barrage the docking port with pulse cannons for two minutes. Any surviving bombers will be ordered to do the same. After two minutes have elapsed, the transports will move into position and deploy marines. Victory for the attackers.
If the battleship OR the transports are destroyed, the attackers lose.
If you do not wish for your faction to participate, say so here. If you wish to sign up, do so here.
Corsairs:
<strike>Coalition</strike>:
Hessians:
Raiders:
Neo-Terrans:
Time will be discussed later.
Hessian, <strike>Coalition</strike>, Vagrant Raider and Neo Terran Front pilots are in a position to mount a large-scale attack on the station, in an attempt to land several troop transports to commandeer or destroy the station. This will be done by the use of several bombers and capital ships to down the station shields for long enough to force marine boarding ships onto the station and capture several key locations. Depending on the success of the marines, the station will either suffer heavy damage or taken altogether.
Details, registration, ship restrictions:
In an attempt to keep population balance as fair as possible, Corsairs can bring AS MANY SHIPS to the field as they can. However, if you die, you are out of the fight. Unrestricted battleships, cruisers, gunboats, fighters, bombers.
<strike>The Coalition will be fielding the marines, with two or more "DL" or similar sized transports to carry the soldiers (Spaceship personnel) into the station. This is the victory condition for the attackers. If the Raiders do not have the resources, a battleship may be deployed*</strike>
The Hessians will field fighters/bombers/max of TWO gunboats to the fight.
VR will field fighters/bombers/max of ONE cruiser/gunboat to the fight, as well as a battleship of choice*. Battleship must have at least two Pulse cannons.
The Neo-Terrans can only field fighters and bombers
The attackers' ship count:
Fighters / Bombers- Unlimited, no respawn
Gunboats: Max of three, No respawn
Cruisers: Max of One, no respawn
Battleships: One*
Transports: Two
*- One battleship from either Vagrant Raiders <strike>OR the Coalition</strike>.
The Battle planIn an attempt to keep population balance as fair as possible, Corsairs can bring AS MANY SHIPS to the field as they can. However, if you die, you are out of the fight. Unrestricted battleships, cruisers, gunboats, fighters, bombers.
<strike>The Coalition will be fielding the marines, with two or more "DL" or similar sized transports to carry the soldiers (Spaceship personnel) into the station. This is the victory condition for the attackers. If the Raiders do not have the resources, a battleship may be deployed*</strike>
The Hessians will field fighters/bombers/max of TWO gunboats to the fight.
VR will field fighters/bombers/max of ONE cruiser/gunboat to the fight, as well as a battleship of choice*. Battleship must have at least two Pulse cannons.
The Neo-Terrans can only field fighters and bombers
The attackers' ship count:
Fighters / Bombers- Unlimited, no respawn
Gunboats: Max of three, No respawn
Cruisers: Max of One, no respawn
Battleships: One*
Transports: Two
*- One battleship from either Vagrant Raiders <strike>OR the Coalition</strike>.
Attackers will enter from Omega 3, and proceed towards Cadiz. Fighters and bombers will neutralize the weapons platforms and engage enemy ships. The transports and battleships will stay back from the fight, in Omega 3.
Phase two of the attack will only continue if there is a clear path to Cadiz. The battleship and transports will jump in and move towards a docking port. The battleship will barrage the docking port with pulse cannons for two minutes. Any surviving bombers will be ordered to do the same. After two minutes have elapsed, the transports will move into position and deploy marines. Victory for the attackers.
If the battleship OR the transports are destroyed, the attackers lose.
If you do not wish for your faction to participate, say so here. If you wish to sign up, do so here.
Corsairs:
<strike>Coalition</strike>:
Hessians:
Raiders:
Neo-Terrans:
Time will be discussed later.