12-11-2007, 03:27 AM
Over the next 3 to 4 weeks the Colonial Remnant will be away from their home system playing some scenarios based on a story being developed in Children of the Pantheon In this topic we will explain in plain terms the behaviors and actions we intend to take. Everyone is welcome to comment and ask questions.
The appearance of Cylons in the Sirius sector is now coupled evidence of Cylon tampering with sensitive technologies. Most disturbing of these discoveries are altered nanobots. First found on transport ships traveling through the Omegas, these sentient and malicious nanobots are the reasons the Colonials are motivated enough to leave their home system of Tau-44 virtually undefended. While their friends in the Independant Miner's Guild safeguard their homes and families, the Colonial Fleet will attempt to trace these infected nanobots to their source and eradicate them.
There will be approximately 4 separate fleet movements during this event. Each time they move they will operate in a predetermined zone of influence. We will purposely overlap these zones with those of other factions to create opportunities for interaction. For the first two movements, all =CR= ships will harbor their ships on one IMG base. For the final two movements we might use a Zoner base.
We have 4 seperate operations planned for each movement to be executed simultaneously.
1)Nanobot screening. Colonial warships and vipers will be intercepting as many ships as they can searching for tainted autonomous nanobots. Vessels with affiliations or IDs showing as friendly to nuetral to the IMG will be the primary targets of this operation. Hostile ships will simply be destroyed on sight. Passing vessels will be asked politely to halt for a 'safety inspection' (we don't want to raise a panic by telling the whole system there are little malicious robots aboard their ship ready to fly them into a heavily populated planet somewhere...) If tainted bots are found, the Colonials have developed a way of safely extracting the nanos from their systems, (players would be asked to jettison all their bots for analysis then destruction.)
If a player should choose to be uncooperative, Remnant forces have been authorized to use any means necessary to ensure the infected ship doesn't spread it's problems elsewhere in Sirius. This includes using cruise disruptors, disrupting trade lanes, disabling sheilds and property destruction. Each uncooperative player will be given one warning and then an order to abandon ship before property destruction. Search and Rescue teams will be standing by to recover escape pods and ejection seated survivers if property destruction occurs. Ship owners will be compensated financially for their loss out of a liability account serviced by Colonial Credit Union.
2)Cylon Victim recovery and compensation. We realise that there will be times when a ship is so thoroughly infected that it's captain has lost all control over it's systems. In these cases we see no alternative but to destroy the ship before it is turned into a weapon. We pray to all of our gods that no innocents are lost to our guns, but it is a risk we are willing to take to save the Sector from our sins. Each captain who loses a ship during a screening operation will be eligiable for a one time lump sum payout of 5% of the value of their ship:
Payout rates for property destruction during screening operations:
-Battleship or Dreadnaught: 40 million credits
-Destroyer or Battlecruiser: 6 million credits
-Gunboat or transport: 2.5 million credits
-Freighter, bomber or UVHF: 400 thousand credits
-all others: 100 thousand credits
Players below level 30 will be ignored.
3)Combat Air Patrol[b] Remnant forces will patrol and defend the operational zone of influence they are currently using against any faction currently showing as hostile on =CR='s faction status post. Warnings won't be given. Special missions will be formed if =CYLON= tagged ships are detected outside the operational ZOI, these overt agressors will be hunted down and destroyed anywhere in Sirius.
4)[b]fleet supply and replenishment Colonial transports will be supplying Remnant forces during this operation. Colonial transports will operate trade routes that start and end at the current operation base. Pirates, terrorist and other mal-contents are invited to come shoot at us and take our money...or at least try.
**It should be noted, that as a faction using a lawful ID the Colonial Remnant will attempt to operate in such a way as not to tarnish their relationship with the Lawful house governments. Because of this [RM], SF, QCO, KNF, SA and =LSF= ships will not be screened. In fact, =CR= will actively avoid contact with these factions while operating near them in an effort to forstall an inter-system crisis. Everyone else is fair game though.**
Doom and I hope this scenario will be fun for everyone to experience. If any =CR= member behaves poorly (OOC, offensive language, vengeful playing..) please contact one of us.
The appearance of Cylons in the Sirius sector is now coupled evidence of Cylon tampering with sensitive technologies. Most disturbing of these discoveries are altered nanobots. First found on transport ships traveling through the Omegas, these sentient and malicious nanobots are the reasons the Colonials are motivated enough to leave their home system of Tau-44 virtually undefended. While their friends in the Independant Miner's Guild safeguard their homes and families, the Colonial Fleet will attempt to trace these infected nanobots to their source and eradicate them.
There will be approximately 4 separate fleet movements during this event. Each time they move they will operate in a predetermined zone of influence. We will purposely overlap these zones with those of other factions to create opportunities for interaction. For the first two movements, all =CR= ships will harbor their ships on one IMG base. For the final two movements we might use a Zoner base.
We have 4 seperate operations planned for each movement to be executed simultaneously.
1)Nanobot screening. Colonial warships and vipers will be intercepting as many ships as they can searching for tainted autonomous nanobots. Vessels with affiliations or IDs showing as friendly to nuetral to the IMG will be the primary targets of this operation. Hostile ships will simply be destroyed on sight. Passing vessels will be asked politely to halt for a 'safety inspection' (we don't want to raise a panic by telling the whole system there are little malicious robots aboard their ship ready to fly them into a heavily populated planet somewhere...) If tainted bots are found, the Colonials have developed a way of safely extracting the nanos from their systems, (players would be asked to jettison all their bots for analysis then destruction.)
If a player should choose to be uncooperative, Remnant forces have been authorized to use any means necessary to ensure the infected ship doesn't spread it's problems elsewhere in Sirius. This includes using cruise disruptors, disrupting trade lanes, disabling sheilds and property destruction. Each uncooperative player will be given one warning and then an order to abandon ship before property destruction. Search and Rescue teams will be standing by to recover escape pods and ejection seated survivers if property destruction occurs. Ship owners will be compensated financially for their loss out of a liability account serviced by Colonial Credit Union.
2)Cylon Victim recovery and compensation. We realise that there will be times when a ship is so thoroughly infected that it's captain has lost all control over it's systems. In these cases we see no alternative but to destroy the ship before it is turned into a weapon. We pray to all of our gods that no innocents are lost to our guns, but it is a risk we are willing to take to save the Sector from our sins. Each captain who loses a ship during a screening operation will be eligiable for a one time lump sum payout of 5% of the value of their ship:
Payout rates for property destruction during screening operations:
-Battleship or Dreadnaught: 40 million credits
-Destroyer or Battlecruiser: 6 million credits
-Gunboat or transport: 2.5 million credits
-Freighter, bomber or UVHF: 400 thousand credits
-all others: 100 thousand credits
Players below level 30 will be ignored.
3)Combat Air Patrol[b] Remnant forces will patrol and defend the operational zone of influence they are currently using against any faction currently showing as hostile on =CR='s faction status post. Warnings won't be given. Special missions will be formed if =CYLON= tagged ships are detected outside the operational ZOI, these overt agressors will be hunted down and destroyed anywhere in Sirius.
4)[b]fleet supply and replenishment Colonial transports will be supplying Remnant forces during this operation. Colonial transports will operate trade routes that start and end at the current operation base. Pirates, terrorist and other mal-contents are invited to come shoot at us and take our money...or at least try.
**It should be noted, that as a faction using a lawful ID the Colonial Remnant will attempt to operate in such a way as not to tarnish their relationship with the Lawful house governments. Because of this [RM], SF, QCO, KNF, SA and =LSF= ships will not be screened. In fact, =CR= will actively avoid contact with these factions while operating near them in an effort to forstall an inter-system crisis. Everyone else is fair game though.**
Doom and I hope this scenario will be fun for everyone to experience. If any =CR= member behaves poorly (OOC, offensive language, vengeful playing..) please contact one of us.