12-20-2007, 05:03 PM
I posted WIP info way back in the mists of time (either lost to age or just lost to me personally) about a Junker cap ship I was working on. I then left the community/game but in September a twinge of guilt made me offer the incomplete project to anyone who wanted it (I can't find that forum topic either!), I just had to zip it up. Now, the end of December, I've actually zipped it up and converted the 3D max 9 project to a variety of formats including Milkshape. This is it: 7zip archive (about 3MB)
Here are some pictures.
This is now at the mercy of anyone who feels like adding hardpoints, hull and shield meshes (via some utility I haven't looked at since June and forget the name of) and porting it (via, I assume, Milkshape). It is supposed to be a cruiser class but include everything from battleship to fighter weapons and, on the whole, have poor hull, poor energy reserves but lots of nanobots. That was the discussion at the time anyway.
It is quite polygon intensive (complex) compared to vanilla ships but anyone still running a Geforce 2 card deserves what they get.
No support provided for this model.
Apologies to any and all who were hoping I'd get this project done six months ago! The best plans of mice...
Regards
Nadir
Here are some pictures.
This is now at the mercy of anyone who feels like adding hardpoints, hull and shield meshes (via some utility I haven't looked at since June and forget the name of) and porting it (via, I assume, Milkshape). It is supposed to be a cruiser class but include everything from battleship to fighter weapons and, on the whole, have poor hull, poor energy reserves but lots of nanobots. That was the discussion at the time anyway.
It is quite polygon intensive (complex) compared to vanilla ships but anyone still running a Geforce 2 card deserves what they get.
No support provided for this model.
Apologies to any and all who were hoping I'd get this project done six months ago! The best plans of mice...
Regards
Nadir