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All are open to interject their thoughts on the matter but I'd like an admin to chime in.

Some notes:

Player A has a Zoner Guard ID.
Player B has any ID that allows him to dock in house space.
Player C is Player A on another character that is allowed to dock in house space.

Two instances as follows:

Instance 1

Player A has Player B buy goods from Houston and trade them to him in orbit of Houston. Player A never docks.


Instance 2

Player A parks in orbit around Houston. Switches to Player C. Buys goods then drops them in space and switches to Player A. Repeats until Player A hold is full.


Both instances are clearly a work around for the restrictions on the ZG ID. However in one instance the player is role playing with someone else to get the goods. The second he isn't.

My question is, are either allowed? Is doing so actually a breech of any rule?
Honestly its all up to You and Your 'fair play attitude'

Playing on two PCs at the same time is powergaming am I right folks?
So, if You ever planned to do so, be aware that You may not be cought second day, but if Admins will find out about it, sanction is almost sure.

The same situation is with the crushing on a planet, to avoid returning the same route You came.
Note I never said anything about two computers. He is using one computer with one account.
So long as player A never docks on, in this case, Houston, then I don't see a problem. If he wants to switch to another player and risk losing goods after a drop then that's his business. There is nothing in the ZG ID that says he can't trade with another player in space.
Is good Arrpee even. Player A doesn't have docking papers for houston, but Player B does. So player A hires B to make a short haul run from the planet to his whale.

Using the tools available to overcome arcane restrictions. I likey.
As the one who devised and wrote the restrictions currently on the Zoner Guard ID, I'll give my opinion.

The intent of the restriction is to stop people from running corporate routes, contraband smuggling runs onto house bases, and powertrading of said corporate runs. This came as a result of massive Zoner Guard ID use and abuse. Since the restriction, the number of corporate traders has vastly increased and the number of silent Zoner Guard Whales has decreased dramatically.

By doing either of the above, you're doing exactly what the restriction was designed to stop - Running corporate/smuggling routes with a Zoner 5k. It's also intentionally go around a rule, which is no different from breaking it.
That whole 'Cant dock on House Bases' thing is from Dab, and he actually left the Zonies roleplay behind after he did so... Funny, silly really. This isnt against the rules and I find it an eloquent way to work around unneccesary rules. This actually opens up some Zoner RP routes, since there arent any actual good Zoner Guard routes (only using non-house bases) at least you can still RP with factions in the area.

Quote:Is good Arrpee even. Player A doesn't have docking papers for houston, but Player B does. So player A hires B to make a short haul run from the planet to his whale.

Quite right, I'd thought I'd never see the day where we can actually roleplay around oorp rules =P

Hell, You could follow that Whale around with a Heavy lifter. It'd be incredibly inefficient... but still, a nice RP situation nontheless.
' Wrote:That whole 'Cant dock on House Bases' thing is from Dab, and he actually left the Zonies roleplay behind after he did so... Funny, silly really.
To correct you, I had a Zoner Whale for over a year, and used it regularly, after this was put into effect. This restriction was also put into affect after discussion with all the Zoner faction leaders at the time it was devised, and with many other Zoners, faction and indy, at the time. It was then taken to the dev team and discussed again, until passed. So I had to suffer the same problems the other Zoners did. Funny thing, I still have a Zoner. I've not been without a Zoner for over 4 years. The restriction was under review by well over 40 people.

' Wrote:This isnt against the rules and I find it an eloquent way to work around unneccesary rules. This actually opens up some Zoner RP routes, since there arent any actual good Zoner Guard routes (only using non-house bases) at least you can still RP with factions in the area.
You can't find any Zoner RP routes? Really? I wish I had my external harddrive right now, because I have three major routes (they involve 18+ stops each). Each leg of them could be a route all its own. The trade system is designed for there to be routes between Zoner stations, as well as between Zoner and other Borderworld faction bases. There are dozens upon dozens of them. At least do some research before making false claims.

' Wrote:Quite right, I'd thought I'd never see the day where we can actually roleplay around oorp rules =P

Hell, You could follow that Whale around with a Heavy lifter. It'd be incredibly inefficient... but still, a nice RP situation nontheless.
Right. Very RP to use a non-Zoner alt character to get goods for a Zoner character so you can dock without docking.


Someone explain to me how this is different from This.
Quote:To correct you, I had a Zoner Whale for over a year, and used it regularly, after this was put into effect. This restriction was also put into affect after discussion with all the Zoner faction leaders at the time it was devised, and with many other Zoners, faction and indy, at the time. It was then taken to the dev team and discussed again, until passed. So I had to suffer the same problems the other Zoners did. Funny thing, I still have a Zoner. I've not been without a Zoner for over 4 years. The restriction was under review by well over 40 people.

Name and faction?

Quote:You can't find any Zoner RP routes? Really? I wish I had my external harddrive right now, because I have three major routes (they involve 18+ stops each). Each leg of them could be a route all its own. The trade system is designed for there to be routes between Zoner stations, as well as between Zoner and other Borderworld faction bases. There are dozens upon dozens of them. At least do some research before making false claims.

Everyone knows Circuit routes were designed by communist pirates. More stops + higher chance of being pirated due to constantly changing area of travel = less profit = less activity. Not to mention they're god awfully hard to find.
The trade system is flawed.

Quote:Right. Very RP to use a non-Zoner alt character to get goods for a Zoner character so you can dock without docking.

Alt character? No, making your buddy go buy a Heavy Lifter with a indy trader or Zonie ID saying "Hey I have a sweet RP idea!" And you pay them normally like any other escort. Its a change in ideas and RP! OHMIGOSH! The flaw with the system is you have higher chance of piracy due to the trader not being able to dock anywhere. The cycle continues.
' Wrote:Name and faction?
Non-faction, indy. Old Whale was Lorelei (now owned by someone else). New character is Kenneth Foster, who I plan to be more RP and less trade. Currently a Dromedary, moving it to a new ship after .86. And to prove it wasn't a character randomly pulled out of my butt, the character is actually the father of another of my characters, and first used in 2007. Former Junker, had a Salvager at one point, but decided not to RP keeping it, so got rid of it when making him a Zoner.

' Wrote:Everyone knows Circuit routes were designed by communist pirates. More stops + higher chance of being pirated due to constantly changing area of travel = less profit = less activity. Not to mention they're god awfully hard to find.
Yes, it's all a conspiracy against you. And traders don't contribute at all to activity.

' Wrote:The trade system is flawed.
Yes it is. Please PM your suggestions to improve it.

' Wrote:Alt character? No, making your buddy go buy a Heavy Lifter with a indy trader or Zonie ID saying "Hey I have a sweet RP idea!" And you pay them normally like any other escort. Its a change in ideas and RP! OHMIGOSH! The flaw with the system is you have higher chance of piracy due to the trader not being able to dock anywhere. The cycle continues.
Would this be done if the restriction wasn't present? No. It's done solely and deliberately to get around an existing rule.
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