01-02-2008, 03:12 AM
I have been playing with the idea of starting a new mod. To make it work, I have been working on a balance system. The idea is to lower everything down to 5 levels of equipment. I am also assigning each ship class 5 different adjustable stats. Each of those stats has 5 levels. The level a ship has in a stat is marked by a dot.
This is a development tool to help design ships and keep them balanced in the game. Each ship will be assumed to have 1 dot in each stat to start with. The ships designer or the person coding it in will allocate X many dots to the stats. This way no ship can be max at every thing.
I am encountering a problem with the Agility Stat. Since I am in-experienced at fighter combat I have no base line for which is the worst maneuvering fighter vs. the best. Would anyone be interested in organizing the top ten example of fighter maneuverability from worst to best for me? That way I know what ships to look at and what the average numbers are.
Thanks for the help in advance.
-NEXUS
This is a development tool to help design ships and keep them balanced in the game. Each ship will be assumed to have 1 dot in each stat to start with. The ships designer or the person coding it in will allocate X many dots to the stats. This way no ship can be max at every thing.
I am encountering a problem with the Agility Stat. Since I am in-experienced at fighter combat I have no base line for which is the worst maneuvering fighter vs. the best. Would anyone be interested in organizing the top ten example of fighter maneuverability from worst to best for me? That way I know what ships to look at and what the average numbers are.
Thanks for the help in advance.
-NEXUS