01-08-2008, 04:43 AM
I've played on both vanilla and Discovery servers that generate loot when NPCs kill each other. That is a big help to new players and is something that could be combined with a couple new features which have recently been added to the 88 Flak mod.
NPCs now tractor loot in the 88 Flak mod, as shown in the screen shots in this thread in their forums: Custom AI Bots, as well as NPCs with Tractor AI. The other recently-added feature that those screen shots show is the ability for players to create NPC wingmen based on their characters or friends' characters. Perhaps that could even be combined with Korrd's Freelancer Account Manager to copy your characters from other accounts and use them as NPC wingmen. Obviously, creating an Outcast wingman for your Corsair character will result in you being attacked by your own wingman and/or you being sanctioned by Hoodlum!:crazy:
Imagine that you're the only player from your faction on the server, so you create a few NPC wingmen to defend your faction's system or go on a raid of an enemy system. If your wingmen get low on bots & bats, you can drop some from your own supply and your wingmen will divide them up. If you have a transport, you can supply your own escorts (unfortunately this will further reduce demand for players who are mercenaries). I don't know if this can be done on Disco, as I imagine that it will create lag. However, less popular Discovery servers could use these features without having serious lag problems.
Igiss: Can these features be added to Discovery 4.85? If so, can they be made optional, thereby allowing servers to use them if they can handle the lag?
EDIT: I fixed the name of the 88 Flak mod (which I had mentioned incorrectly as Flak 88). I wonder if anybody is going to give the Grammar Nazi any flak for those typos?:$
NPCs now tractor loot in the 88 Flak mod, as shown in the screen shots in this thread in their forums: Custom AI Bots, as well as NPCs with Tractor AI. The other recently-added feature that those screen shots show is the ability for players to create NPC wingmen based on their characters or friends' characters. Perhaps that could even be combined with Korrd's Freelancer Account Manager to copy your characters from other accounts and use them as NPC wingmen. Obviously, creating an Outcast wingman for your Corsair character will result in you being attacked by your own wingman and/or you being sanctioned by Hoodlum!:crazy:
Imagine that you're the only player from your faction on the server, so you create a few NPC wingmen to defend your faction's system or go on a raid of an enemy system. If your wingmen get low on bots & bats, you can drop some from your own supply and your wingmen will divide them up. If you have a transport, you can supply your own escorts (unfortunately this will further reduce demand for players who are mercenaries). I don't know if this can be done on Disco, as I imagine that it will create lag. However, less popular Discovery servers could use these features without having serious lag problems.
Igiss: Can these features be added to Discovery 4.85? If so, can they be made optional, thereby allowing servers to use them if they can handle the lag?
EDIT: I fixed the name of the 88 Flak mod (which I had mentioned incorrectly as Flak 88). I wonder if anybody is going to give the Grammar Nazi any flak for those typos?:$