02-17-2011, 06:54 PM
Assault Gunboat Wing is Navy wing what use only gunboats, every member pass hard training before joining.
In here I would like to hear other people opinions about us, good and bad thinks, complains and sugestion what to change, what we do wrong and what we should do to make it better.
Please not hold harsh words, but also give advices what to do to make Assault Gunboat Wing better, if we lack in RP, tell.
Opinions and sugestions welcome.
Also if one of assault members do somethink what annoy you, post it here, name member and what he did wrong.
Here are some info about this wing:
http://discoveryfl.com/wiki/index.php?titl...at_Assault_Wing - it is Wiki page about assault wing, not updated.
All members use navy gunboats, almost all members are from Navy, but we welcome Navy, LSF and even Police as long as they use navy gunboats.
All members are trained hard and teached all our tactics.
Most members use 7 primary turrets, but also BR/pulse set up for snipers is alowed, curently we have 2 snipers and 12 primary turrets gunboats, but most members are not active or leave.
All members use Capital armor 6,7 and even 8.
All members are trained to be able to fight even 3 fighters/bombers at once, and all members are trained to fight gunboats, to strafe and stuff like that.
Assault wing main enemys are: Phantoms, Nomads, Wild, Rheinalnders, Rogue destroyer capitans, Warships, Pirates.
Medium hostile to Outcasts, Hackers and Rogues in fighters/bombers and gunboats.
Minimum hostile: Xenos, Order and HF ( not warships ).
Goal: Fight all treats to liberty and help to win war again Rheinalnd, train every Navy gunboat capitan in liberty to increase skills of navy gunboat fleets, and best ones can join Assaults.
I think I put all informations that matter.
In here I would like to hear other people opinions about us, good and bad thinks, complains and sugestion what to change, what we do wrong and what we should do to make it better.
Please not hold harsh words, but also give advices what to do to make Assault Gunboat Wing better, if we lack in RP, tell.
Opinions and sugestions welcome.
Also if one of assault members do somethink what annoy you, post it here, name member and what he did wrong.
Here are some info about this wing:
http://discoveryfl.com/wiki/index.php?titl...at_Assault_Wing - it is Wiki page about assault wing, not updated.
All members use navy gunboats, almost all members are from Navy, but we welcome Navy, LSF and even Police as long as they use navy gunboats.
All members are trained hard and teached all our tactics.
Most members use 7 primary turrets, but also BR/pulse set up for snipers is alowed, curently we have 2 snipers and 12 primary turrets gunboats, but most members are not active or leave.
All members use Capital armor 6,7 and even 8.
All members are trained to be able to fight even 3 fighters/bombers at once, and all members are trained to fight gunboats, to strafe and stuff like that.
Assault wing main enemys are: Phantoms, Nomads, Wild, Rheinalnders, Rogue destroyer capitans, Warships, Pirates.
Medium hostile to Outcasts, Hackers and Rogues in fighters/bombers and gunboats.
Minimum hostile: Xenos, Order and HF ( not warships ).
Goal: Fight all treats to liberty and help to win war again Rheinalnd, train every Navy gunboat capitan in liberty to increase skills of navy gunboat fleets, and best ones can join Assaults.
I think I put all informations that matter.