02-19-2011, 11:34 PM
Alright, lately, it's come to my attention that the system that has been put in place for an official faction's relationship with indies is a flawed system, quite prone to loopholes.
Earlier today, while flying on my 101st, a rather dire incident occured where several Outcast indies (in Dreadnaughts and Gunboats) decided that they no longer wanted to follow the orders of the 101st. So, through some twisted sequence of logic, they decided to shoot us. We managed to quell the threat, and most of the offenders simply logged out.
Another, more common issue is where an indie craft will continually harass one of our vessels, either continually ramming us, or will fire at us -just- to the point where we're a bit above half shield.
Now, this brings to mind two issues. If I understand the most recent iteration of Official Faction Policy, we are:
1) Unable to create a system where Capital Ship usage is restricted
2) Unable to attack an independent vessel until it reaches the threshhold of an "Attack" (over half of our shield depleted)
Quite honestly, this is stupid.
These restrictions make it impossible to properly keep a faction together. The fact that almost anyone can simply buy a capital ship after some inconsequential mission time makes it so that there is no way to make sure that the quality of the gameplay and RP backing up what are supposed to be some of the most important vessels in our fleet stays at an acceptable level. The fact that we cant react to an indie attack until we're already at a severe disadvantage makes it overtly difficult to deal with issues within the indie playerbase.
What I propose:
1) The re-allowance of capital ship regulation systems
2) A more acceptable policy on the engagement of indies.
It would, at the very least, make dealing with conflicts within the indie playerbase easier for Official Factions.
Earlier today, while flying on my 101st, a rather dire incident occured where several Outcast indies (in Dreadnaughts and Gunboats) decided that they no longer wanted to follow the orders of the 101st. So, through some twisted sequence of logic, they decided to shoot us. We managed to quell the threat, and most of the offenders simply logged out.
Another, more common issue is where an indie craft will continually harass one of our vessels, either continually ramming us, or will fire at us -just- to the point where we're a bit above half shield.
Now, this brings to mind two issues. If I understand the most recent iteration of Official Faction Policy, we are:
1) Unable to create a system where Capital Ship usage is restricted
2) Unable to attack an independent vessel until it reaches the threshhold of an "Attack" (over half of our shield depleted)
Quite honestly, this is stupid.
These restrictions make it impossible to properly keep a faction together. The fact that almost anyone can simply buy a capital ship after some inconsequential mission time makes it so that there is no way to make sure that the quality of the gameplay and RP backing up what are supposed to be some of the most important vessels in our fleet stays at an acceptable level. The fact that we cant react to an indie attack until we're already at a severe disadvantage makes it overtly difficult to deal with issues within the indie playerbase.
What I propose:
1) The re-allowance of capital ship regulation systems
2) A more acceptable policy on the engagement of indies.
It would, at the very least, make dealing with conflicts within the indie playerbase easier for Official Factions.