02-26-2011, 07:43 AM
this came up some time ago - when we thought of the "discovery"- aspect of Discovery.
the idea is:
we start to consider the vanilla edgeworlds to become civilized ( well - for the most parts - they really are ) - they are not the wild, vast space anymore, not the dangerous unknown.
at the same time we create several new systems of a new style. these systems are:
- maximum size ( i think 1400 clicks horizontal and 800 clicks vertical ) [imagine newcastle times 5]
- these systems have an entrance at the "inner" side and offer the player to fly like almost 1400 clicks "outwards" - which is a long long time.
- somewhere in the system - there are nebulas, hidden planets, wrecks of previous explorers, hidden jumpholes
- these systems are "unmappable" ( no automap, - so you may een literally get lost in them )
- play around a lot more with the Y-Axis ... ( bit like gallia ) - so not everything is on the ecliptic (makes searching for valuable stuff and wrecks a lot harder)
additionally
- possibly remove CODENAMES from the game and place them to their respected factions as expensive but buyable special guns under FACTION supervision ( playerfaction )
- add NEW CODENAMES only found in those super remote "edgeworld systems" - that really ARE more powerful ( like nomad laser III powerful ) but due to the systems being unmappable and possibly more than an hour pure cruise flight time ( in case you really know where to go ) - they would be "rare" for a much longer time.
additionally
- objects and orbitals might be "nameless" at first. - but players that dedicate themselves AND their roleplay to exploring might be allowed to NAME such objects - like real explorers - and the lore might also be added via mini-update.
that might revive the spirit of "discovery" ( the term ) .... ALL that is possible ( no technical trouble ) .... the question is - is it also worth it?
discuss
the idea is:
we start to consider the vanilla edgeworlds to become civilized ( well - for the most parts - they really are ) - they are not the wild, vast space anymore, not the dangerous unknown.
at the same time we create several new systems of a new style. these systems are:
- maximum size ( i think 1400 clicks horizontal and 800 clicks vertical ) [imagine newcastle times 5]
- these systems have an entrance at the "inner" side and offer the player to fly like almost 1400 clicks "outwards" - which is a long long time.
- somewhere in the system - there are nebulas, hidden planets, wrecks of previous explorers, hidden jumpholes
- these systems are "unmappable" ( no automap, - so you may een literally get lost in them )
- play around a lot more with the Y-Axis ... ( bit like gallia ) - so not everything is on the ecliptic (makes searching for valuable stuff and wrecks a lot harder)
additionally
- possibly remove CODENAMES from the game and place them to their respected factions as expensive but buyable special guns under FACTION supervision ( playerfaction )
- add NEW CODENAMES only found in those super remote "edgeworld systems" - that really ARE more powerful ( like nomad laser III powerful ) but due to the systems being unmappable and possibly more than an hour pure cruise flight time ( in case you really know where to go ) - they would be "rare" for a much longer time.
additionally
- objects and orbitals might be "nameless" at first. - but players that dedicate themselves AND their roleplay to exploring might be allowed to NAME such objects - like real explorers - and the lore might also be added via mini-update.
that might revive the spirit of "discovery" ( the term ) .... ALL that is possible ( no technical trouble ) .... the question is - is it also worth it?
discuss