01-23-2008, 07:07 PM
By playing Freelancer with my friend, I asked me if Freelancer got only two ways to play the game. One the one hand there is the trader who trades goods from one planet to the other (mostly the same route). He makes a lot of money, the afford is as lesser as his commendation (my friend watches movies besides). His money increase exponential and so he gets the biggest ship in relative short time.
One the other hand there is the missioner (a player that mostly makes missions at the space stations etc), his money increases more slower because at the beginning the affords is as higher as the commendation and he needs more time to get a better ship.
In my opinion trading is a little bit boring, because some people only take one or two routes and making their money. It is written in many forums which trading routes are the most profitable and by this information they fly their couple of routes. As I see it, it would make more fun by adding an active trading system.
I dont know the possibility of the Game-Engine, but when I played DarkStar-One (a single player space simulator); I was very fascinated of its trade-engine. If you buy something at one station, your ship takes the good and the station looses its good quantity. By this the price at the space station for this good is going to rise. When you sell the good at another planet, the price for this good is going to go down at this planet and the quantity of the good rise.
Would it make more fun to trade, by adding this system or a similar one?
In my opinion it would become more difficult for a trader to get the most profitable routes, but it would make the game longer in time to make money and buy a bigger ship.
Im not one of these guys who are envois to the players who own the biggest ships on server and want to make the game more difficult for them. Im one of the guys who played the game as a trader and dont saw the sense in flying two routes and accumulating money but not knowing what to buy from your 1 200 000 000 Credits.
So thats my opinion I am very interested what your opinion is about?!
Is the actual trade system ok, or do you thing that it has to become more optimised, too?
One the other hand there is the missioner (a player that mostly makes missions at the space stations etc), his money increases more slower because at the beginning the affords is as higher as the commendation and he needs more time to get a better ship.
In my opinion trading is a little bit boring, because some people only take one or two routes and making their money. It is written in many forums which trading routes are the most profitable and by this information they fly their couple of routes. As I see it, it would make more fun by adding an active trading system.
I dont know the possibility of the Game-Engine, but when I played DarkStar-One (a single player space simulator); I was very fascinated of its trade-engine. If you buy something at one station, your ship takes the good and the station looses its good quantity. By this the price at the space station for this good is going to rise. When you sell the good at another planet, the price for this good is going to go down at this planet and the quantity of the good rise.
Would it make more fun to trade, by adding this system or a similar one?
In my opinion it would become more difficult for a trader to get the most profitable routes, but it would make the game longer in time to make money and buy a bigger ship.
Im not one of these guys who are envois to the players who own the biggest ships on server and want to make the game more difficult for them. Im one of the guys who played the game as a trader and dont saw the sense in flying two routes and accumulating money but not knowing what to buy from your 1 200 000 000 Credits.
So thats my opinion I am very interested what your opinion is about?!
Is the actual trade system ok, or do you thing that it has to become more optimised, too?