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Greetings to All Outcasts and Corsairs. This is the AI #mechanicus.deus.

I have recently analyzed your skirmishes and have come to the conclusion that a Fair Battle in in order.

Due to the mistrust from the Corsairs, I have yet to hear much of their opinion regarding Outcast fighting styles. Amongst the Outcasts, most disregard the Corsairs for their lack of tactics and surplus Capital Ships.

Being an AI, I wish to help both Races obtain a higher knowledge regarding their opponents in a Fair Battle. After many cycles of Analyzing, Decoding as well as Simulating, I have come up with a variable conclusion;

The Fair Battle shall be hosted in a system where the population is small and the Trade routes are minimal. This shall Prevent casualties.

As follows are the details required for the Fair Battle:

Location: Omicron Eta System
Time: 24 June 2011 20:00:00 SMT

Rules and Regulations:

1. There is a limit to the number of ships that may be used. The Limit is as follows:

Each side may only have 1 Capital Ship (Dreadnoughts, Carriers, Cruisers, etc. )
Each side may only have 2 Gunboats.
Each side may only have 2 Bombers.
Each side may only have 5 Fighters.

These restrictions are in place to reduce server lag and make the battle Fair at the same time.

Each side will have 1 Designated Commander. The Commander will not fight so does not require a specific ship although his/her presence is required. The Commander may not be attacked as they are only their to Co Ordinate their forces.

2. There shall be no "Farming" of NPC's. If an ADMIN is present, I hope to have their help in destroying NPC's to ensure a fair battle. Any Loot they drop will be destroyed.

3. Tractoring your enemies or allies remains is allowed. That is what would happen in a real fight, so it is still allowed.

4. There should be NO AUDIENCE to ensure as little strain on the server as possible.

5. If anyone is caught entering the system, they will be asked to leave. If they fail to do so, they shall be removed forcefully.

6. Standard RP rules still apply.

7. The most important rule of them all is that YOU should try to enjoy yourself. This is not conquest of the enemy. It is a fair battle that should be enjoyed as such. A fair game. If you do not survive, You may not return to Omicron Eta Until the battle has been declared a success or a failure.

If there are any questions, PM me and I will get back to you as soon as possible. You can also send me an ingame PM to #mechanicus.deus or Invite me on Skype; commissarnecrontyr

May the Binaries be with you!

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(If there are any ADMIN who would like to help, please send me a PM asap. Your help would be greatly appreciated.)
not to break your buzz here, but any corsair ship bigger than a transport in tau 37 will get repeatedly stomped on its neck by an angry elephant.
In a real battle, each side would bring as much force as it could possibly bring. You can't have a fair battle without it in many cases not making sense.
I wouldnt mind as many ships as possible, but really? 20 Caps? Where would that get you? I am trying to create a realistic enviroment where a real fleet would not consist of 10 caps and a fighter.. it is more likely to be the other way around. This isnt a massive PVP battle. It is there for RP purposes. A more realistic approach. A Real battle just wont have 30 caps and 1 fighter. No real force would do that. fighters are the mainstay of any fighting force. As for being stomped by an angry elephant, I can change the venue if you can give me a battle ground with the least number of NPC's and wide open area. Your input is valued.
its still in tau 37, boy-o
allow me to explain. while the outcasts might have no issues being in tau 37, corsairs might see it as a complication


' Wrote:
[Image: 200px-Flag-corsairs_simple.png]
Laws of the Corsair Empire
Agreed upon by the honourable Council of Corsair Elders, the following legislature is essential reading for all Corsairs and must be adhered to by all who are privileged to wear Corsair uniforms and fly Corsair ships. These laws are in place to promote the advancement of the Corsair Nation and promote prosperity of it's people.
The laws herein apply to all Corsair territory and beyond, and are enforced by the combined forces of all factions and pilots loyal to the Council of Elders, including but not limited to the Brotherhood, Benitez Family and represented independents.
Offenders who breech the laws herein will be subject to trial by the Council of Elders. The Council reserves the right, upon conviction, to punish offenders with sanctions which include but are not limited to;
  • Financial penalties.
  • Punitive destruction of property and ships
  • Punitive confiscation of property and ships
  • Incarceration
  • Torture
  • Execution
  • Deportation to the custody of allies
  • Exile from Corsair territory.
The Council of Elders reserves the right to utilise the services of allies and mercenaries to hunt down fugitives.

(In this document, terms "must", "must not" and "forbidden" are used to highlight sections of these guidelines which are enforced by law.)

_____________________________
General Rules for Pilots

1) Corsairs must not breech the Sirius Codex

2) Corsairs have a duty to defend Corsair territory, bases, colonies and assets. Corsairs must, when possible, aid the defence of the empire. Enemy or hostile vessels that enter Corsair territory or the proximity of Corsair bases must be destroyed.
2a) Corsairs must not commit acts of treason against the Empire. Acts of treason include, but are not limited to;
  • Fraternising with known enemies of the Empire. (does not include official negotiations)
  • Flying alongside enemies of the Empire. (with the exception of when in battle against a greater threat or common enemy)
  • Providing goods or services to enemies of the Empire.
  • Disclosing classified information to enemies of the Empire. Such information includes the co-ordinates of hidden bases, ship blueprints, Corsair technology schematics and more.
  • Threatening the liberty of the Corsair people through acts of terrorism.
  • Plotting or conspiring to overthrow the democratic Council of Elders. (does not include bids to win political power through legitimate processes)
  • Initiation of hostilities with Corsair allies*.
  • Deliberate sabotage of good relations with Corsair allies*.
2b) Corsairs and allies* must be allowed to dock on Corsair bases (unless fugitives of Corsair law, or suspected of nomad infection).
  • Weather a neutral vessel may dock is at the discretion of whoever is guarding the base, and should be judged on a case-by-case basis. Neutral vessels bringing useful cargo should be allowed to dock. Neutral vessels not carrying cargo may be sent away, and told to return with useful cargo for the empire before they are allowed to dock.
3) Corsairs must not attack other Corsairs unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is in violation of Corsair law AND is a threat to other pilots.
  • A warrant for the execution of the target has been issued by the Council of Elders.
  • The target has failed to comply with a sanction issued by the Council of Elders.
4) Corsairs must not attack allied ships unless;
  • An order has been issued by a Corsair Council Elder.
  • The target is a threat to other Corsair or allied pilots.
5) Corsairs must comply with by-laws of individual territories or colonies belonging to the Corsair empire as long as these by-laws do not contravene Corsair Laws. Corsairs should try to, when possible, follow instructions of experienced pilots and commanders, in particular Elders of the Council.

6) Corsair ships must not enter Liberty, Kusari, Tau space or Omicron Minor except under the following conditions;
  • The mission has been approved by a Council Elder or deputy.
  • The Corsair is smuggling, or is a fighter escorting smugglers. (lawful forces must be avoided)
6a) Corsair ships must not venture beyond Tau space (//into Gallia) or enter Alaska unless the mission has been approved by a Council Elder.

7) Corsairs must not be in possession of, or make use of technology or ships stolen from our allies*. "Stolen" refers to any ship or technology obtained without the express permission of a faction's ruling body and without review by the Council of Elders. Items considered stolen must be returned to the appropriate faction.

*Allies: Gaians, Farmers Alliance, Hogosha, Colonial Remnant.
__________________________________
Rules for Piracy and Trade

8) Possession of the drug Cardimine and Liquid Cardimine is forbidden. Possession of Blood Diamonds is also forbidden. Those in possession of these commodities should be made to drop every unit or be executed. Confiscated commodities should be destroyed immediately.

9) Transport of Tourists, VIPs, Passengers, Refugees or Vacationers to Corsair bases (especially Planet Crete) is forbidden. Transports found bringing these cargoes should be stopped, and sent out of Corsair territory or to offload their cargo on a nearby freeport. If the pilot refuses, Corsairs are authorised to destroy the offender, his ship and cargo.

10) Transport of Food Rations, Luxury Food, Synth Paste, Fertilizers and Pharmaceuticals to Corsair bases (especially Planet Crete) by allied, friendly or neutral vessels is to be encouraged.
Corsairs must not pirate transports bringing these goods to Corsair bases. (kos/hostiles should be destroyed)

11) Transport of Alien Artefacts throughout Sirius space is to be encouraged. Corsairs must not pirate allied, friendly or neutral vessels carrying a majority cargo of Alien Artefacts. (kos/hostiles should be destroyed)

12) Transport of useful materials to Corsair bases is to be encouraged. Piracy or taxation of these goods should be reasonable and non-prohibitive if these materials are being carried to Corsair bases.
"Useful materials" includes raw metals, fuel, ship components, weapons or weapon components etc. (kos/hostiles should be destroyed)

13) Piracy of Corsair, Hogosha, Farmers Alliance, or Gaian vessels is forbidden.
13a) Corsairs must not pirate or attack a neutral, friendly or allied vessel under the protection of a Corsair Council member or clan.
13b) Non-allied vessels passing through Corsair territory empty, or not carrying significant levels of cargo may be taxed, though any tax imposed must be modest (preferably below 1 million credits).

__________________________________
Rules for Warship Captains

Here the term "Warship" is used to refer to ships of Destroyer, Cruiser, Battle-cruiser, Battleship, Dreadnought and Carrier class.

14) Behaviour of a warship captain must be befitting of such a vessel. Appropriate behaviour for a warship captain excludes;
  • Violation of the Sirius Codex
  • Unintelligible communications chatter. (//oorp chat)
15) Warship captains must be responsible guardians of the Empire's asset that is in their keeping. Responsible guardianship excludes;
  • Unnecessarily placing their ship and crew in danger.
  • Entering battles that will almost certainly lead to their ships destruction unless the safety of Planet Crete is at stake.
16) Warship captains must not take their ship outside core Corsair territory* unless;
  • They are accompanied by a balanced fleet, with at least as many fighters and bombers as there are warships. ......or....
  • Their operation has received the approval of a Council Elder or one of their deputies.
17) Warship captains must not waste fuel on unworthy endeavours, such as chasing individual enemy fighters, or other tasks that could be done by a smaller craft. Warships should only be deployed when necessary.

*Here, "core corsair territory" refers to the regions of Omicron Gamma, Omicron Theta, Omicron Eta (south of minefield), Omicron Kappa, Omicron Delta, Omicron 91, Omicron 93, Omicron 94, Omicron 96, Omega 41, Omega 5, Omega 47 (eastern sector and lines between jumpholes), Omega 49 (line between Omegas 47 and 50 jumpholes), Omega 50.

_______________________
Rules for Visitors

18) Visitors to Corsair territory should, when possible, follow the advice or instructions of corsair pilots.

19) Visitors to Corsair territory should obey by-laws for individual territories within the empire

20) Vistitors to Corsair territory should, when possible, give advanced warning of their arrival in Corsair territory, and ask for docking clearance before docking, mooring or landing at Corsair bases.

21) Allied warships are welcome in Corsair territory. Neutral warships may pass through Corsair territory but may not sit in orbit of Corsair bases or Planet Crete. Allied warships should, when possible, be escorted and supervised by Corsair vessels.
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Thanks for thee input. Any Idea how I could contact the Council of Corsair Eldars? If I clear it with them, then those rules would be over ruled. I am trying my best to please everyone. Your input is helping me. Thanks
aaaah no. the corsair council will not let 10 ships into tau 37. you know, there is a system designed for the outcast-corsair war. feel free to do it there.

' Wrote:aaaah no. the corsair council will not let 10 ships into tau 37. you know, there is a system designed for the outcast-corsair war. feel free to do it there.

Thanks again for the input. I have changed the Venue
wish you good luck. and a bucket full of nerves and patience
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