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Full Version: How do I make Mods of mine into FLMM Mods?
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I've editied a few of the ini's of my freelancer v1.0 and I'm starting to think that I'd like to leave 1.0 alone and make it so all these mods im doing don't change the actual game.

Anyone know how to help?

Yo be a bit clearer, so far I've moded the anubis to carry more weapons, and planet manhatten now sells nomad weapons.

Yes, I've also edited the Anubis's CMP

Again, PLEASE HELP!
Make sure your mod follows the correct system:

MODFOLDER\DATA\...
MODFOLDER\EXE\
MODFOLDER\Script.xml (look at other mod's for this if you're unsure. It's fairly simple though)

Then just zip the MODFOLDER. Then rename it from .zip to .zip.flmod. Now all you gotta do is open that with FLMM and activate it. If you've done everything right you should be sorted.