10-07-2011, 07:15 AM
Right. People have been complaining about transparancy on the part of the devs. Figured this was a good idea, simply keep a small log of what I as one of the active devs, have been up to. I'm models lead, which means any model file alterations or bugs become my responsibility. 'Though I've branched out to helping out with infocards, system design and the odd small jobs that just need doing.
Of late I've focused mainly on getting the older Homeworld imports replaced. With the help of one of our active modelers, Jinx, some new designs have been dreamed up (as of yet, the Basalt is still pending). Apart from those, the GMS ships also still need replacing. Frozen had initially used EVE imports (or close thereto) for those, and to prevent legal issues, we're trying to steer clear of those. Busy times for our balance lead, but it can't be helped.
Several other ships have also been created. A new Bretonian HF model, by popular request. A Rheinland container transport to act as a counterpart to the Liberty "battle"trans. An IMG heavy transport to complement the current small NPC piracy bait - replacing the 4100 cargo Atlas with a 2200 one makes it fairly useless for players. But those are all lower priority, and will probably not make it in before the beta's out, unless Mjol finds a wad of time somewhere.
Still on the todo list is to doublecheck a bunch of station expansions that Linkus drew up, and put those into the development master copy. I was on that yesterday when I noticed an issue of the game crashing whenever a player attempted to leave the Texas system by any means. Took me 2 hours to track the cause down - seems an LABC "weapon platform" with a light mortar was the cause. The light mortar itself was the issue, replacing it with a cruiser Cerbie sorted it. Tempting to put in a cruiser missile, but that's a friendly fire hazard. I'll have to make a note that those damned mortars aren't compatible with weapon platforms - or figure out why it was crashing in the first place... but the workaround works for me. Did prevent me from checking the rest of those base upgrades, but there's always another day.
Lots of stuff on my plate in the days ahead. The mining mod needs a retune due to the new commodities and field changes. Gas mining "asteroid" areas need to be implemented in the Sigmas - using floaty gas wisps for those might not be a bad idea.
Of late I've focused mainly on getting the older Homeworld imports replaced. With the help of one of our active modelers, Jinx, some new designs have been dreamed up (as of yet, the Basalt is still pending). Apart from those, the GMS ships also still need replacing. Frozen had initially used EVE imports (or close thereto) for those, and to prevent legal issues, we're trying to steer clear of those. Busy times for our balance lead, but it can't be helped.
Several other ships have also been created. A new Bretonian HF model, by popular request. A Rheinland container transport to act as a counterpart to the Liberty "battle"trans. An IMG heavy transport to complement the current small NPC piracy bait - replacing the 4100 cargo Atlas with a 2200 one makes it fairly useless for players. But those are all lower priority, and will probably not make it in before the beta's out, unless Mjol finds a wad of time somewhere.
Still on the todo list is to doublecheck a bunch of station expansions that Linkus drew up, and put those into the development master copy. I was on that yesterday when I noticed an issue of the game crashing whenever a player attempted to leave the Texas system by any means. Took me 2 hours to track the cause down - seems an LABC "weapon platform" with a light mortar was the cause. The light mortar itself was the issue, replacing it with a cruiser Cerbie sorted it. Tempting to put in a cruiser missile, but that's a friendly fire hazard. I'll have to make a note that those damned mortars aren't compatible with weapon platforms - or figure out why it was crashing in the first place... but the workaround works for me. Did prevent me from checking the rest of those base upgrades, but there's always another day.
Lots of stuff on my plate in the days ahead. The mining mod needs a retune due to the new commodities and field changes. Gas mining "asteroid" areas need to be implemented in the Sigmas - using floaty gas wisps for those might not be a bad idea.