11-28-2011, 05:37 AM
I had a little idea when thinking about Azrael's "system be gone" thread. I said there that I'd get rid of systems nobody uses much, and empty remote systems, because they spread the players out too much, and make interactions sparse. Which is true, but as Tenacity pointed out, it is also true that they serve some purpose in providing for RP, especially DISCOVERY RP, I.E. exploring and discovering new space, something I enjoyed as a newbie, and a main focus of this mod.
However when people have explored them, they become somewhat of a pain.
So, I had an idea, which may be a little difficult to explain properly:
What if, these remote, rarely used systems were gathered up, and instead of being linked by normal jumpholes, they were linked by unstable jumpholes, jumpholes that switched WHERE they jumped to, every server reset. So the idea is only about 10% of these systems would be available at one time, but over the course of server resets, different systems would become available, and others cut off again. (Note this would not affect normal often populated systems, just the often empty ones)
This would reduce the amount of systems available/that you have to fly through to get anywhere, at any one time, but keep the number of new ones that could be discovered by newbs, and also add some excitement to jumping into the unknown.
I'm not sure if this can be programmed, but if it could what do you think? I wasnt able to COMPLETELY explain here and I'm sure you guys can come up with improvements.
Questions?
However when people have explored them, they become somewhat of a pain.
So, I had an idea, which may be a little difficult to explain properly:
What if, these remote, rarely used systems were gathered up, and instead of being linked by normal jumpholes, they were linked by unstable jumpholes, jumpholes that switched WHERE they jumped to, every server reset. So the idea is only about 10% of these systems would be available at one time, but over the course of server resets, different systems would become available, and others cut off again. (Note this would not affect normal often populated systems, just the often empty ones)
This would reduce the amount of systems available/that you have to fly through to get anywhere, at any one time, but keep the number of new ones that could be discovered by newbs, and also add some excitement to jumping into the unknown.
I'm not sure if this can be programmed, but if it could what do you think? I wasnt able to COMPLETELY explain here and I'm sure you guys can come up with improvements.
Questions?