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Full Version: FTL drive
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I just tried out BSG mod, i know...the admin and mod team don't want to see stuff from other mods but this looked a good idea. So if you want to do a jump you need some coordinates first right? Basicly in BSG mod ther was a command /coords and when you targeted something and used this command the coordinates showed up then you got some coords where to jump tiped /FTL (coords here with some changes to avoid jumping in the middle of the base/planet) and there you go. So if we get the FTL drive it can work maybe on a similar way...you send out a scout and that guy use the /coords command then he sends them to you and you're ready to jump. There can be 2 tipes of /coodrs command one for other objects like /coordtarget and one for self /coordself so the guy can send hes own coords to the ship to avoid detection. Then the guy in the big ship tipe /jump (system name here) (x,y,z coords here) and there we are.

Just to make things a bit more funny: If a ship jump in to a middle of a asteroid it'll instablow so the scout must be good to make sure his backup wont jump in to a middle of a asteroid. There can be some empty areas in asteroid fields which can be used for as a jump points for bigger ships. This can be combined with with another intersting idea what was brought up a few times here now: make the chatlog not show the system where the player actually is...or maybe allow only the names to be seen in the chatlog. So if someone wants to set up a trap for exaple, then he just bribes the scout to go in to the location where he want his pray. The chatlog can't be used to see if our scout is not in the system we want so no OORP advantage can be gained from there.
*nods*
firstly:
"... i know...the admin and mod team don't want to see stuff from other mods but..."

how do you know that? - cause especially the dev team has been denying that rumor for ages... - yet it appears to be quite persistant. - up to a point where one might apply it - simply out of spite if ppl keep referring to it.

secondly:
cannon worked on a jumpsystem as mentioned in one of his recent posts about what might to expected to be a feature in 4.86.
I remember that FTL.
Used to play on BSG mod for over a year.. Untill devs decided to do complete character wipe with 2.0v and 70% of community left..
FTL could be annoying at times, Misstype 1 or 2 numbers and you could land in Sun/Planet/500k in random place above.. It was abused pretty much by traders - Could get to sale points in matter of seconds.. But was usefull during combat if you wanted to survive, Jump in, shoot some salvos of your battlestar, and when it got too hot, jump out. Only requirement were coordinates, fuel(50 tylium for jump) and hull level above50%.
It can be spiced up a bit with some additional things like...energy consumption, maybe evene shields down or weaps offline for a few sec, no need for special fuel but you must plan your jump carefully to survive it and maximum jump range can be 2-3 systems away.
How about.... if you jump, you dump all loose items on your ship. B/Bs, Cargo, amo. Maybe even make it so you have to dump the stuff manually... Would make for some interesting gameplay as well as prevent alot of abuse.
Requiring expensive or minable-only fuel sources might discourage powertrading with a warp drive, and could even encourage RP with mining factions.