12-31-2011, 04:57 PM
Several known issues have cropped up that people are reporting over and over. Please stop reporting anything listed here.
Working - Ships sometimes can't orient themselves to the tradelane. Not sure why this happens, will look into it for 4.87. Simplifying hitboxes might help.
Working - Big ships aren't hit by Nova torpedos and missiles. Still an issue apparantly. Not sure what to do about this yet.
Working - Ships getting stuck behind a mooring spoke or in a station. This can be fixed, but requires heaps of work to do so. Probably for 4.87, use /stuck to get clear meanwhile. Requires an update to some docking plugins which Cannon needs to find time for. On hold.
Working - Server gets laggy during large capital ship battles. This is mostly when capital ships are engaging eachother at point blank or inside roidfields. The cause is excessive collision events: Each time a ship bumps into something the server needs to run a number of calculations and update the clients. When multiple ships collide the calculations follow eachother so quick that the server has a hard time keeping up. You can help reduce this issue by not engaging in fleet-sized capital ship warfare within an asteroid field. Fixing this will take time and effort.
Working - Isle de France missions screw up. Likely because of the insane amount of bases and lanes in the system. System will get redesigned for 4.87.
Won't Fix - Valor, Redemption, Ranseur models not able to safely launch from planet
Same issue as the Legate, Rheinland BS and Zoner Juggy and the Barge have. The ships are too large to clear the planet's deathzone before player control is fully established. Do not dock on planets with ships this large, simple as that. Workaround may be to reduce the planet's damage rate - it's typically higher then that of a star now.
Won't Fix - Hellfire rockets don't get bought on autobuy.
Likely because this is a "gun" type weapon instead of a missile. Manually buy them instead.
Solved - Missions do not work.
Solved - Goto to other systems by waypoint drops you into a sun.
Solved - Tradelane effect in the wrong place when entering tradelane
List will be periodically updated.
Working - Ships sometimes can't orient themselves to the tradelane. Not sure why this happens, will look into it for 4.87. Simplifying hitboxes might help.
Working - Big ships aren't hit by Nova torpedos and missiles. Still an issue apparantly. Not sure what to do about this yet.
Working - Ships getting stuck behind a mooring spoke or in a station. This can be fixed, but requires heaps of work to do so. Probably for 4.87, use /stuck to get clear meanwhile. Requires an update to some docking plugins which Cannon needs to find time for. On hold.
Working - Server gets laggy during large capital ship battles. This is mostly when capital ships are engaging eachother at point blank or inside roidfields. The cause is excessive collision events: Each time a ship bumps into something the server needs to run a number of calculations and update the clients. When multiple ships collide the calculations follow eachother so quick that the server has a hard time keeping up. You can help reduce this issue by not engaging in fleet-sized capital ship warfare within an asteroid field. Fixing this will take time and effort.
Working - Isle de France missions screw up. Likely because of the insane amount of bases and lanes in the system. System will get redesigned for 4.87.
Won't Fix - Valor, Redemption, Ranseur models not able to safely launch from planet
Same issue as the Legate, Rheinland BS and Zoner Juggy and the Barge have. The ships are too large to clear the planet's deathzone before player control is fully established. Do not dock on planets with ships this large, simple as that. Workaround may be to reduce the planet's damage rate - it's typically higher then that of a star now.
Won't Fix - Hellfire rockets don't get bought on autobuy.
Likely because this is a "gun" type weapon instead of a missile. Manually buy them instead.
Solved - Missions do not work.
Solved - Goto to other systems by waypoint drops you into a sun.
Solved - Tradelane effect in the wrong place when entering tradelane
List will be periodically updated.