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Navy ID'd Guardian with Rogue guns. Tech nerf understandable.

Navy ID'd Rogue ship with Rogue guns. The powercore runs with less efficiency because the pilot's motives differ from the creators of the ship.

Problem?
Oh that effect.

The guns denounce the actions of your pilot because they deem the pilot as "evil". They become less efficient as a form of protest against the user's use of them.
' Wrote:Oh that effect.

The guns denounce the actions of your pilot because they deem the pilot as "evil". They become less efficient as a form of protest against the user's use of them.

Sounds like something out of a bad anime.
' Wrote:Sounds like something out of a bad anime.

Living weaponry!
' Wrote:Living weaponry!

Zoids!
I vote for giving everyone special ability (rage or smth) so when they activate it, they are high and their power core never goes down. It would last about 567 seconds or so. -.-
' Wrote:I vote for giving everyone special ability (rage or smth) so when they activate it, they are high and their power core never goes down. It would last about 567 seconds or so. -.-

I approve.

We also need a meta-strike final blow ability that activates after enough rage points are obtained that finishes the enemy ship in style and in slow motion.
' Wrote:I approve.

We also need a meta-strike final blow ability that activates after enough rage points are obtained that finishes the enemy ship in style and in slow motion.
FATALITY!
' Wrote:FATALITY!

Show the pilot of the enemy ship being vaporized into a floating pool of steaming blood in SLOW MOTION!