03-22-2008, 09:19 PM
Allright.. so I went to test the other side .... and got myself a GB...
now my crusade against GB missiles turned into a barbarian raid !!!
Problems
- they do activate almost instantly when fired (so hits from 100ms while passing are easy), no way you can drop a CM as a reaction to that.. and if you spam CMs you get empty really fast.
- they fly at 145m/s + 140 GB speed =285, fighter missiles fire at 99 max + 200 fighter speed = 299,
EDIT: They also launch at 70m/s while fighter ones launch at 30 max.
- they track better than even sidewinders (actually reading their turn rate makes me believe they have the same as CDs!)
- you can fire them forever, 2 missile turrets (lib. ones) eat some 1/5 energy when fired.. but the energy recharges so quickly that you can fire at once... you can actually keep firing 2-3 normal GB turrets all the time together with the missiles
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Testing
from GB side
- I did test this against RHA guys in Odins... with 150 people on server.. after I fixed my problems with re-targetting I could hit them on every 3rd pass with missiles...while firing the guns. Now 3 hits like that and you loose all guns..one or two and a vanilla fighter dies...(one if you get Dragonfly turrets)
- for comparing against fighter missiles I used NPCs.... I could get 8/10 hits against Centruions/Titan/Sabres...no matter what position I fired from, I did the same with CBs and Sidewinders against same NPCs.... I hit about 4/10 of missiles that were shot head-on from over 400ms (so that they had time to start tracking)
from fighter/bomber side I do have plenty of bad experience.
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Arguments against
- Right now I hear everyone saying.. but what if it's laggy... well you can't balance anything for lag can you?
Half the time I play there are some 80-120 people on server..no lag at all in that case.
- they take up gun slots ... well yes 2-4 GB turrets are more than a match for any fighter/bomber group anyway...and getting a capship to counter them every time is not the right answer, not to mention that a GB with 4 turrets can still take on a Cruiser.
- GBs should be strong against fighters ... yes they should... but they should be possible to counter... yes if you get more than 3 fighters or bomber you can kill them.
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What to change
- Make them use ammo!....simple... they are missiles after all and some GBs are barely bigger than 2 fighters. Oh.. and the ammo should cost more than fighter missiles.
now my crusade against GB missiles turned into a barbarian raid !!!
Problems
- they do activate almost instantly when fired (so hits from 100ms while passing are easy), no way you can drop a CM as a reaction to that.. and if you spam CMs you get empty really fast.
- they fly at 145m/s + 140 GB speed =285, fighter missiles fire at 99 max + 200 fighter speed = 299,
EDIT: They also launch at 70m/s while fighter ones launch at 30 max.
- they track better than even sidewinders (actually reading their turn rate makes me believe they have the same as CDs!)
- you can fire them forever, 2 missile turrets (lib. ones) eat some 1/5 energy when fired.. but the energy recharges so quickly that you can fire at once... you can actually keep firing 2-3 normal GB turrets all the time together with the missiles
-------------------------------------------------
Testing
from GB side
- I did test this against RHA guys in Odins... with 150 people on server.. after I fixed my problems with re-targetting I could hit them on every 3rd pass with missiles...while firing the guns. Now 3 hits like that and you loose all guns..one or two and a vanilla fighter dies...(one if you get Dragonfly turrets)
- for comparing against fighter missiles I used NPCs.... I could get 8/10 hits against Centruions/Titan/Sabres...no matter what position I fired from, I did the same with CBs and Sidewinders against same NPCs.... I hit about 4/10 of missiles that were shot head-on from over 400ms (so that they had time to start tracking)
from fighter/bomber side I do have plenty of bad experience.
---------------------------------------------------------------
Arguments against
- Right now I hear everyone saying.. but what if it's laggy... well you can't balance anything for lag can you?
Half the time I play there are some 80-120 people on server..no lag at all in that case.
- they take up gun slots ... well yes 2-4 GB turrets are more than a match for any fighter/bomber group anyway...and getting a capship to counter them every time is not the right answer, not to mention that a GB with 4 turrets can still take on a Cruiser.
- GBs should be strong against fighters ... yes they should... but they should be possible to counter... yes if you get more than 3 fighters or bomber you can kill them.
------------------------------------------------------------------------
What to change
- Make them use ammo!....simple... they are missiles after all and some GBs are barely bigger than 2 fighters. Oh.. and the ammo should cost more than fighter missiles.