01-17-2012, 07:52 PM
There was a post a while back that got me all hyped back up on smuggling again. I'm running a small 500 cargo ship that's pretty quick on it's feet and powerful if I get in a bind. I can outrun lawfuls and fight them off if I need to. It's a very fun thing to do, being able to dodge fighters and larger ships with a run of contraband. There's nothing that give you more of a rush than trying to make it to that jumphole a second faster to get away from that CD on the other side.
I'm enjoying it still as I used to, even if it takes me a bit longer to make credits than others, I enjoy the RP element of it. However, while it's still fun and I can tollerate the lack of credits coming in as opposed to people in Fireflys (slow as a brick) and other ships like the Slave Liner (slower than a brick), it's still not enough. We need something more.
A discussion began a while back about smuggling and some folks came up with the idea of a mod like the mining mod. There were several different ideas. Two of which would be really neat to implement and I think you'd see a lot of lawfuls trying to crack down because of the increased number of those people smuggling. Of course it would be a tricky thing to balance, but the Admins and Dev's do a pretty good job of that already as it is.
Idea 1: Freelancer Smuggler ID will allow you to purchase say, 25% more of a contraband item. For example, if you had a 500 cargo transport ship, such as mine, and you went to pick up Cardamine from Malta. Instead of 500, you would be able to purchase 750.
Idea 2: Freelancer Smuggler ID will yeild a 25% increase in profits from selling at a base. For example. If, and I know this isn't an accurate number, Manhattan will buy Cardamine for 3,000 credits each item. Selling will get you 750 more credits per sale for a total sale of 3,750.
Smuggling is my favorite past time because of the high amount of risk involved. I've always craved a ship that could outrun the law and get away with contraband while making good credits to boot, to keep up with those of the powertraders. The risk involved is a rush, never knowing if you're going to lose all those credits you dumped into buying the illegal goods.
I know this was in a post before, but I really want to see something like this done, I just don't have the technical know-how to do it or else I would.
Thoughts?
~Leo
I'm enjoying it still as I used to, even if it takes me a bit longer to make credits than others, I enjoy the RP element of it. However, while it's still fun and I can tollerate the lack of credits coming in as opposed to people in Fireflys (slow as a brick) and other ships like the Slave Liner (slower than a brick), it's still not enough. We need something more.
A discussion began a while back about smuggling and some folks came up with the idea of a mod like the mining mod. There were several different ideas. Two of which would be really neat to implement and I think you'd see a lot of lawfuls trying to crack down because of the increased number of those people smuggling. Of course it would be a tricky thing to balance, but the Admins and Dev's do a pretty good job of that already as it is.
Idea 1: Freelancer Smuggler ID will allow you to purchase say, 25% more of a contraband item. For example, if you had a 500 cargo transport ship, such as mine, and you went to pick up Cardamine from Malta. Instead of 500, you would be able to purchase 750.
Idea 2: Freelancer Smuggler ID will yeild a 25% increase in profits from selling at a base. For example. If, and I know this isn't an accurate number, Manhattan will buy Cardamine for 3,000 credits each item. Selling will get you 750 more credits per sale for a total sale of 3,750.
Smuggling is my favorite past time because of the high amount of risk involved. I've always craved a ship that could outrun the law and get away with contraband while making good credits to boot, to keep up with those of the powertraders. The risk involved is a rush, never knowing if you're going to lose all those credits you dumped into buying the illegal goods.
I know this was in a post before, but I really want to see something like this done, I just don't have the technical know-how to do it or else I would.
Thoughts?
~Leo