04-02-2012, 10:54 AM
inspired by this thread; http://discoverygc.com/forums/index.php?...pic=122361
I pondered on something. CAPS
Do they really have any "use" of their cruise engines? I mean, think about it, ships from movies such as star trek.... they run their engines "normally" and to travel great distances they use jumpdrives or hyperdrives propelling them to almost the speed of light.
So, i figured. Caps in disco is pretty much a hassle to "balance".
Too slow and their useless, to fast and their too badass. So what if we made it all "slower" yet "faster".
Throw away the cruise engine, like completely remove it from caps. And increase their impulse speed.
Why? Well, i noticed something flying my dread around. If i EK at peak cruise speed, then tap reverse to reduce the speed to 250ish m/s..... It really doesnt take that long to fly a long distance.... even 30k isnt "that" far at around 200m/s, although in a fighter it feels like it takes ages.
So say we buffed Battleship impulse to, say 210 m/s. Faster then any fighter, but look at it this way. The ship is HUGE, to move large portions of mass you need continuous thrust more then sudden thrust increases. Infact, the only thing such a ship need sudden speed boosts for is turning, which in freelancer, is done by magically pivoting around a tiny box somewhere in the ship, instead of using bow-thrusters and stern-thrusters such as normal space-crafts.
So what is the benefit of making Battleships faster?...
First of all, many if not all that own a BS is annoyed or HATE the fact that 2 bombers WILL kill you, if they have the slightest idea of what their doing. This is an unshakeable fact.
So if your target moves faster then you, you need more bombers, and you need tactics.
More people + communication = interaction.
And there isnt ONE person within this community that can, with their hand on their chest, claim that player interactions is a bad thing.
I know that caps can be incredibly powerful with turretsteering, but that is a SKILL thing. Some has it, some dont.
but knowing that increasing battleship speed would leave the cruisers in the dust may make this seem like a bad suggestion, but fear not. Cruisers have weapons to counter it. Just as bomber nova's would still catch up and wreck havoc, so will cruiser missiles. And with 5k range, their destructive payload will allow cruiser to launch a missile while they engage their cruise engines to catch up or overtake the Battleship in question.
and then theres those of you who think "this will make all caps run away from me, its unfair that it can reach any base it wants and dock safely".
Well, your only "loss" is your blue message. And at this point we've reached a RP standpoint. A battleship captain should NEVER endanger his ship, nor his crew if it is avoidable. From a roleplay standpoint, a fleeing battleship is a "winning" battleship, as repairing and training new crewmembers would cost astronomical amounts of money, not to mention the emotional price the death of your crewmate puts on you.
Now discuss. And keep it clean.
I pondered on something. CAPS
Do they really have any "use" of their cruise engines? I mean, think about it, ships from movies such as star trek.... they run their engines "normally" and to travel great distances they use jumpdrives or hyperdrives propelling them to almost the speed of light.
So, i figured. Caps in disco is pretty much a hassle to "balance".
Too slow and their useless, to fast and their too badass. So what if we made it all "slower" yet "faster".
Throw away the cruise engine, like completely remove it from caps. And increase their impulse speed.
Why? Well, i noticed something flying my dread around. If i EK at peak cruise speed, then tap reverse to reduce the speed to 250ish m/s..... It really doesnt take that long to fly a long distance.... even 30k isnt "that" far at around 200m/s, although in a fighter it feels like it takes ages.
So say we buffed Battleship impulse to, say 210 m/s. Faster then any fighter, but look at it this way. The ship is HUGE, to move large portions of mass you need continuous thrust more then sudden thrust increases. Infact, the only thing such a ship need sudden speed boosts for is turning, which in freelancer, is done by magically pivoting around a tiny box somewhere in the ship, instead of using bow-thrusters and stern-thrusters such as normal space-crafts.
So what is the benefit of making Battleships faster?...
First of all, many if not all that own a BS is annoyed or HATE the fact that 2 bombers WILL kill you, if they have the slightest idea of what their doing. This is an unshakeable fact.
So if your target moves faster then you, you need more bombers, and you need tactics.
More people + communication = interaction.
And there isnt ONE person within this community that can, with their hand on their chest, claim that player interactions is a bad thing.
I know that caps can be incredibly powerful with turretsteering, but that is a SKILL thing. Some has it, some dont.
but knowing that increasing battleship speed would leave the cruisers in the dust may make this seem like a bad suggestion, but fear not. Cruisers have weapons to counter it. Just as bomber nova's would still catch up and wreck havoc, so will cruiser missiles. And with 5k range, their destructive payload will allow cruiser to launch a missile while they engage their cruise engines to catch up or overtake the Battleship in question.
and then theres those of you who think "this will make all caps run away from me, its unfair that it can reach any base it wants and dock safely".
Well, your only "loss" is your blue message. And at this point we've reached a RP standpoint. A battleship captain should NEVER endanger his ship, nor his crew if it is avoidable. From a roleplay standpoint, a fleeing battleship is a "winning" battleship, as repairing and training new crewmembers would cost astronomical amounts of money, not to mention the emotional price the death of your crewmate puts on you.
Now discuss. And keep it clean.