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Full Version: Advice from a master MMO player and roleplayer
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Hey folks. It sure has been a while I know but I stumbled across an article I thought A good many of you might like so I thought I would post something about it.

For those of you that do not know, the MMORPG community has recently suffered a blow due to the passing of one of it's most long time and most prolific writers, Brian 'OddjobXL' Rucker. Brian was a passionate roleplayer and maintained a blog on MMORPG.com.

Recently on Massively.com SWTOR columnist Larry Everett contributed a wonderful article summing up some of Brian's roleplaying and gaming philosophies, which in my opinion would serve to inform any MMO player or Roleplayer. I highly recommend you check it out.

Here is a piece of it I thought would be of most interest, Brian's personal guidelines for making himself a better roleplayer:

Quote:1) My character belongs to me; your character belongs to you. We don't have to RP together if our styles of RP or the narrative goals of our characters don't mesh. We're not bad people or elitists if we recognize this. It means we're smart people who recognize the best time to say "no" is as soon as possible.

2) Never tolerate pressure to conform, especially if it violates the above rule.

3) Know the setting and use the setting as an inspirational device to create characters and situations that evoke the setting. Never use your knowledge of the setting to make another player feel foolish because odds are it only makes you look like a jerk. Be prepared to recognize that other people may have distinct versions of the setting themselves and that they could be right about some things or wrong to an incompatible extent. If disparate visions create too much dissonance to sustain suspension of disbelief, see rules 1 and 2.

4) Be patient with new roleplayers and non-roleplayers. That's where we all came from. However, we're under no obligation to entertain others if we're not being entertained back. Some players are gifted with the great compassion and patience to be wonderful helpers. Some aren't. Know which you are, help if you can, but if not, avoid nasty comments and get back to your own business. Catty asides reflect poorly on you, and veteran RPers will assume you are insecure in your own abilities if you appear compelled to trash less-experienced roleplayers.

5) If you're not having fun, take a break. Maybe a long one. While we do make friends and form longlasting communities here and in other MMOs, ultimately, this is just a game. It's not real life. When people or situations get you down or stressed or bored or irritable, maybe you just need some quality time away from the game. It'll be here when you come back, and people always seem happy to see someone who's returned after a long absence.

6) Pay attention. If you can, use a character's name, make reference to his past, or banter cleverly based on something the other person's said to make people feel drawn into the RP all the more. Ultimately, wealth in a roleplaying community isn't based on items or credits but on connections and reputation both IC and OOC. Each time you go out of your way to acknowledge someone, you're giving him a tip -- the same when someone singles you out for some comment or RP. Even when meeting new people, try to draw them out. Get them interested in what's happening, and often, the best way to do that is to ask them about them.

Finally, and most unrelatedly, if you play or have any interest in SWTOR check out my guilds website on Guildlaunch, I try and keep a lot of links to good info and other stuff on there:D. /Shameless plug
That quote needs a pin
' Wrote:That quote needs a pin
Well if someone wants to steal it and put it in a more relevant forum in a post without the shameless plug in it feel free and do so:D. Though I do think you should include an attribution to the original author because I think he deserves it.
true true ,
i think especially this part : 1) My character belongs to me; your character belongs to you. We don't have to RP together if our styles of RP or the narrative goals of our characters don't mesh. We're not bad people or elitists if we recognize this. It means we're smart people who recognize the best time to say "no" is as soon as possible.

Is simply awesome , how I'd love to see that happening in disco.

Edit: ofcourse it would never work out , but still.
Great post.

The scary part is, that advice is almost equally applicable to life in general. Seriously, the line between IRL and RP is getting mighty blurry... (now if I could just find a way to make real $ online, lol)
+1

Please pin it up.

They are pretty much the same set of guidelines I try to game by too.