05-03-2012, 08:37 PM
A couple of small change requests to the weapons animations.
First, it would be nice if the Liberty gunboat forward gun used the same animation as the LSC forward gun. This would give them a bit of commonality. If its not possible to reuse the animiation due to sizing or whatever, maybe reuse the Diamondback codename, since it looks somewhat similar. One other note, the current effect is reused by the Orca and GRN gunboat forward guns so those would need to be renamed.
The other thing is I'd like to see the Rheinland gunboat and cruiser turrets simplified (and maybe the BS turrets too, but I dont have a turtle so I dont know). Right now they use the same animation as the Cerberus gunboat and cruiser turrets (and the "Charon" transport turret), and although the animation works okay for turrets that are infrequently used, it is not pleasant to use them with the primary turrets. Specifically it is difficult to tell them apart, so you never quite know which turrets are making contact with the target and how to adjust. Second, the large projectile animation blocks the "impact" animation, so it is hard to tell when you are hitting the target, and therefore hard to compensate and correct. What I'd like to see would be a projectile that is similar to the Solaris codename, since that is simple and easy to see. Note that all of the other house gunboats have small and streamlined projectiles similar to this, so this proposal would just make Rhenland gunboat and cruiser turrets the same as the others.
I've experimented with some of this stuff locally but there are many layers to the INI files and ALE files so this stuff has to be changed at the mod source for it to work.
Thanks
First, it would be nice if the Liberty gunboat forward gun used the same animation as the LSC forward gun. This would give them a bit of commonality. If its not possible to reuse the animiation due to sizing or whatever, maybe reuse the Diamondback codename, since it looks somewhat similar. One other note, the current effect is reused by the Orca and GRN gunboat forward guns so those would need to be renamed.
The other thing is I'd like to see the Rheinland gunboat and cruiser turrets simplified (and maybe the BS turrets too, but I dont have a turtle so I dont know). Right now they use the same animation as the Cerberus gunboat and cruiser turrets (and the "Charon" transport turret), and although the animation works okay for turrets that are infrequently used, it is not pleasant to use them with the primary turrets. Specifically it is difficult to tell them apart, so you never quite know which turrets are making contact with the target and how to adjust. Second, the large projectile animation blocks the "impact" animation, so it is hard to tell when you are hitting the target, and therefore hard to compensate and correct. What I'd like to see would be a projectile that is similar to the Solaris codename, since that is simple and easy to see. Note that all of the other house gunboats have small and streamlined projectiles similar to this, so this proposal would just make Rhenland gunboat and cruiser turrets the same as the others.
I've experimented with some of this stuff locally but there are many layers to the INI files and ALE files so this stuff has to be changed at the mod source for it to work.
Thanks