' Wrote:Conclusion:
Make some nomadish cloak - Yes.
Make it use LC - Yes.
There's just one problem with using LC, even if you make it available at all those numerous Nomad and/or Wild bases ...
Those are very few and far between.
Nomad bases out in the Lonlicrons.
Nomad base in Chester.
Wild bases in O-55.
Wild base in Tau-117.
And Tohuku, at Tekagi's Arch, at least for now.
We're not talking centrally located (other than Tau-117, barely) places here, where the Nomad ships can quickly and easily refill on it. Which is fine - if our ship bites the dust in combat, it should take us a while to come back. But that's also the whole point of cloaking, right?
Yes, the devs are justifiably proud of all their work in Gallia.
But the Gallic forces are just variations on humans, and that's it. They're not supposed to be the big, nasty, bad, scary, nightmare coming to eat your brain that Nomads are. Which is also why the Nomad ID is one of the most restrictive in the game.
Wait, Carl, have you lost your mind? Nomad ID restrictive?
Yep.
Think about it.
Cannot demand credits - which means the depth of RP that pirates and/or traders could have is denied to Nomad players. All Nomad players CAN do is kill you - presuming that we don't want to toy with your minds. (Which personally I enjoy doing - toying with people's minds - but that's part of it.)
Cannot land anywhere except Nomad or Wild bases - Again, see above. Omicrons, Chester, Tau-117, Tohuku, and Omega-55 / 58. That's IT - in ALL of Sirius and Gallia. What, 10 whole bases?
Can kill anyone - well, yeah. You guys have come into our home, invaded, and taken it over. We're supposed to greet you with open arms? Of course we're going to kill you. Unless we can take over your minds, of course ... (see above).
That's IT. Do you guys realize that our ID as tractor beam also only works out to 300 meters? Why? Because we're not out there to kill ships, collect their cargoes, and go somewhere to sell it. It's just there so we can gather some bots and bats as needed from NPC's.
We CAN'T trade - we're not traders. We CAN'T pirate - we're not pirates. We CAN'T hunt bounties - we ain't bounty hunters or mercenaries. We don't enforce laws - we're NOT house military or police. And did I mention that, with two exceptions - Outcasts (white) and Wild (green) - absolutely EVERY other ID in the game is red to us.
Which means everyone wants to kill us. And that's actually fine by us - because ... you complain that all we want to do is kill you. Guess what? That's exactly WHAT we're SUPPOSED to do - that, and mess with your minds.
You complain that we gank you. What, exactly, are we supposed to do? Come in, and stage a performance of Othello in Manhattan orbit? We're SUPPOSED to be the 'bad guys' here. Worse than the Rogues. Worse than the LPI. Worse than the Mollies. Worse than the Xenos. We're the unifiers - the guys that mean ALL of you 'humans' can work together to defeat us, your common foes. (And don't say that doesn't happen - we all know it does.) And seriously - how many times has there been a lone Nomad fighter show up somewhere and suddenly ... 20 people go NOMAD, DIE and gank the crap out of him?
Even when all the Nomad wanted to do was RP by messing with your minds? (Or controlling them, whatever - same difference, basically - but again, that's what we're SUPPOSED to do.)
Nomads SHOULD have a cloaking device built in. They SHOULD have better guns than everyone else. They SHOULD scare the crap out of you when you run across one of them. And yes, you SHOULD have to gank the crap out of one to kill them - which is fine. If we didn't like getting beat up on 20 to 1, we wouldn't keep playing them.
So yeah, cloak for Nomads, no cost, and no special requirements to get it. It's something they should already have, and they should pretty much be able to use it in unlimited fashion. Because doing it in any other way isn't staying true to what the Nomads are supposed to be - the Dr. Evil of Sirius ...