Discovery Gaming Community

Full Version: Discovery Player Base Guide
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
I'd be more than happy to update this guide if peeps can feed me the info to update it with, as I no longer play and only check in to spy on OSI. Cheers.
http://discoverygc.com/forums/showthread.php?tid=105443

I'll be updating the guide to reflect the changes made in 4.87 Update 2 as soon as possible. If any of you can please feed me other information and stuff you feel should be added that would be great.
(09-29-2013, 07:41 PM)Daedric Wrote: [ -> ]http://discoverygc.com/forums/showthread.php?tid=105443

I'll be updating the guide to reflect the changes made in 4.87 Update 2 as soon as possible. If any of you can please feed me other information and stuff you feel should be added that would be great.

I've sent you a PM with some info you may or may not already be aware of.
Updated the Guide as per the changes in Discovery 4.87 Update 2 Conquest.

In addition to updating all the commodities in the guide, I also updated a mechanic change that I noticed in the files pertaining to bases. That is this:

Base ticks are every 20 seconds instead of every 16 seconds now. This changes the amount of Wear and Tear damage per day and thus, the amount of repair commodities you'll need per day (if no one shoots the base).

4320 ticks per day means you only need 8640 Reinforced Alloys per day to cover Wear and Tear damages.

Also seems like the turned the amount of damage Wear and Tear causes each tick down from 300 to 200.

If people in the know can confirm this or reeducate me, that would be great for the guide. Thanks.

PS: PM me any errors you find in the guide, so I can fix them.
Great news so far regarding this, but one small thing, will it be possible to change the location of the PoBs to make sense in the 4.87 map?
Thank you in advance!
Took some digging but I finnaly found this thread again.

Will this be updated with the changes made recently when we -finnaly- get bases back? I'm sort of worried about all this codeing I may have to change of consumption rates are changed at all.
It seems like some of the commodities names are also changed? As I can't find any existing under the names described in the guide (except for food, water etc) in FL Companion, got no clue where to obtain them from.
(01-01-2014, 04:06 PM)Steven.Wolf Wrote: [ -> ]It seems like some of the commodities names are also changed? As I can't find any existing under the names described in the guide (except for food, water etc) in FL Companion, got no clue where to obtain them from.

http://webbrain.com/brainpage/brain/9433...13DA2F6#-2
(01-01-2014, 04:23 PM)Tunicle Wrote: [ -> ]
(01-01-2014, 04:06 PM)Steven.Wolf Wrote: [ -> ]It seems like some of the commodities names are also changed? As I can't find any existing under the names described in the guide (except for food, water etc) in FL Companion, got no clue where to obtain them from.

http://webbrain.com/brainpage/brain/9433...13DA2F6#-2

Lol thanks a lot.
Quote:source
Construction requires that you have at least 200 units of one of the commodities required to construct the item.If you do not have at least 200 units of one or more of the commodities required construction will pause. The base will consume commodities in blocks of 200 every 16 seconds.

So if the base tick has been changed from 16 to 20 seconds, that would consequently mean that also the rate at wich commodities are consumed is slowed down. Right?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43