Discovery Gaming Community

Full Version: Discovery Player Base Guide
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
So, it seems as though some of my edits haven't saved. I'll get back to looking at this again shortly.
I've been wondering, is there a limit on how many defense modules a base can have?
(02-21-2015, 01:15 AM)Steven.Wolf Wrote: [ -> ]I've been wondering, is there a limit on how many defense modules a base can have?

Simply put, Yes.

Core 1 has 3 spaces for modules
Core 2 has 6 spaces for modules
Core 3 has 9 spaces for modules
Core 4 has 12 spaces for modules

A core 4 Base could have 1 Shield Module and 11 Weapon Platforms. If this was the case then you would only have 30k of Storage (default on building the Base). Not very advisable but it could be done.
Thanks for the answer.
Under the section "Defense Modules" it states that defence platforms take damage from environmental factors, but in my experience this just isn't correct.
They do, trust me.
There are some things that the guide needs to be updated with. I'll point them here so that a mod can edit the original posts and add them. Won't take more than a minute for a mod.

  1. In Base Core & Levels update the core 5 picture with this one: http://i.imgur.com/ctMBfvC.jpg
  2. In Factory Modules the scanner accuracy of a Hyperspace Survey Module Mk3 is actually between 10-15k.
  3. In Defense Modules please copy paste Alley's update from here.
  4. Right below the Docking Rights sub-section there should be a sub-section about Blacklisting. Not much description needs to be covered about it since most of the explanation is provided on the Docking Rights paragraph, just mention that any ship which falls under a PoB's blacklist, is treated as a hostile regardless of its affiliation.
  5. The first question on post #11 is outdated and needs to be removed.

At some point we'll update the guide about the PoB riots but until we have some exact numbers, I don't think we should.
Thank you for this. I'll get around to updating it now.

Edit: Updated it all.
Oh and I almost forgot. It should be mentioned that Cloak MKII Advanced cannot be used on light transports even if they have less than 2200 cargo. So only certain cruisers and all the dreadnoughts/battleships/carriers can use it.

Edit: Thanks Snoopy!
apparently there have been changes made to the commodities you need could you update this on that
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43