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Yeah as I said earlier.

MkII's are 4 BS pulse and 2 BS Cerb turrets.

Will try to build a MKIII as soon as possible and get
you stats for it but we need to do a Cargo and Core upgrade first
not to mention remake three MKI's as MKII's.
Update

All three defense modules take the following materials to construct:

20,000 Munitions
10,000 Ship Hull Panels
20,000 Robotics
20,000 Industrial Materials
10,000 Optronics
10,000 Quantum Multiplexors

However, they are all different modules. What this means is if you currently have any Type 1s and you want them to be Type 2s, you have to destroy the Type 1 module and rebuild it as Type 2. There is no setting it to Type 1/2/3 via commands. It is module dependent.
' Wrote:Yeah as I said earlier.

MkII's are 4 BS pulse and 2 BS Cerb turrets.

Will try to build a MKIII as soon as possible and get
you stats for it but we need to do a Cargo and Core upgrade first
not to mention remake three MKI's as MKII's.

If youre looking to avoid material costs just for testing, it might be worth looking into the game files to see what the loadouts are.
I will be able to do that later this evening.
' Wrote:If youre looking to avoid material costs just for testing, it might be worth looking into the game files to see what the loadouts are.
I will be able to do that later this evening.

That would be most appreciated.
Updated with the exact weaponry each defense platform type uses and also added images of type 1 and type 2. Type 3 to come soon.
So we have to first collect comudity and build type 1 then destroy the type one and then gather comodity to be able to build a type 2 or 3 ??????

' Wrote:So we have to first collect comudity and build type 1 then destroy the type one and then gather comodity to be able to build a type 2 or 3 ??????

No, just build whichever one you want. If you already have a type 1 and you want to replace it with a type 2 or 3 - you've to destroy it and start over. It isn't possible to convert them from one type to another.
Is it possible to get some of the resources back from a destroyed module? I mean could it be coded?
That is a question for the guys who code our Hook plugin. Above my knowledge level, but from talking with Gheis about Hook I'd guess it is possible.
Quote:Array Type 3: Equipped with 2 battleship razor, 6 battleship solaris and 2 gatling solaris

Danke, Danke, Danke, Danke!
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