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Essentially a list of various ID's. So people can plainly see who can fly what, in terms of type of ships, and also what they can do (Bounties, lawful / unlawful etc).
Just thought it might be somewhat helpful.

Administrator ID
Administrator ID owner is administrator of your server. Treat people who maintain the server and organize gameplay with due respect.
Please report cheating if this item was seen equipped on players who are not part of administrating team.
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


Ageira Technologies ID
Pilot carrying this ID is employed by the Ageira Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


ALG Waste Disposal ID
Pilot carrying this ID is employed by the ALG Waste Disposal. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Asgard Warriors ID
Pilot carrying this ID is a member of Asgard Warriors (AW). AW ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side, engage lawful ships as long as RP status allows to do so. AW ID owner cannot pirate or commit acts of terrorism.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
Only given via Admin


Blood Dragon ID
Pilot carrying this ID has joined the Blood Dragons. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Border World Exports ID
Pilot carrying this ID is employed by the Border World Exports. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Bounty Hunter ID
Pilot carrying this ID has joined the Bounty Hunters Guild. Bounty Hunter ID grants its owner right to fulfil bounty contracts, escort traders, hunt pirates and terrorists, participate in military operations on lawful side. Bounty Hunter ID owner cannot participate in any unlawful actions and trade on regular basis.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Bretonia Armed Forces ID
Pilot carrying this ID has joined the Bretonia Armed Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Bretonia Mining and Metals ID
Pilot carrying this ID is employed by the Bretonia Mining and Metals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Bretonia Police ID
Pilot carrying this ID has joined the Bretonia Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Bundschuh ID
Pilot carrying this ID has joined the Bundschuh. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Civilian ID
Civilian ID is handed to every beginning freelancer. On role-playing servers, the ID item serves as your RP identity; in addition to that, the ID works as a cargo beam of your ship. Don't lose or unmount this item, and transfer it each time you buy a new ship, otherwise you will be unable to tractor goods in space.
According to Discovery RP 24/7 server rules, the Civilian ID is valid until player reaches level 40. After reaching level 40, player should choose a faction to join and confirm the choice by buying a faction ID. Cost of IDs ranges from 40 thousand to 1 million credits, they can be found on primary bases or planets of all Sirius factions. ID will be sold only if the freelancer is on friendly terms with appropriate faction. Several types of IDs exist: freelancer, military, mercenary, trader, pirate, terrorist, and neutral; different IDs have different ship restrictions listed in the end of their descriptions. Never forget to transfer your ID each time you buy a new ship.
On Discovery PvP 24/7 server, changing IDs is optional. Players might use the Civilian ID or any other ID regardless of level.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Note that different Discovery servers might have different rules regarding ID usage. Refer to the rules of your server in order to know how different ID types should be used.


Coalition ID
Pilot carrying this ID is a member of The Coalition. Coalition ID grants its owner right to attack military, police, and pirate targets throughout Sirius, and fulful bounty contracts. Coalition ID owners are not allowed to trade, engage traders and civilians, demand cargo, and ally with any Sirius factions.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Corsair ID
Pilot carrying this ID has joined the Corsairs. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Criminal ID
Pilots who violate laws and customs of Sirius get a Criminal ID. Criminal ID allows its owner to participate in all kinds of lawful activities, trade and fulfil bounty contracts. Owner of Criminal ID cannot take part in military operations or unlawful actions. When offender will improve, this ID might be removed. Removing Criminal ID is allowed only with permission of higher authority. Cargo beam disabled.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Cryer Pharmaceuticals ID
Pilot carrying this ID is employed by the Cryer Pharmaceuticals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Daumann Heavy Construction ID
Pilot carrying this ID is employed by the Daumann Heavy Construction. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Deep Space Engineering ID
Pilot carrying this ID is employed by the Deep Space Engineering. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Farmers Alliance ID
Pilot carrying this ID has joined the Farmers Alliance. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Freelancer ID
Pilot carrying this ID is a lawful Freelancer who works for him/herself, unwilling to join any of the Sirius factions. Freelancer ID grants its owner right to participate in lawful missions and military operations, fulfil lawful and unlawful bounty contracts, escort traders, hunt pirates and terrorists. Freelancer ID owner is not allowed to pirate and openly join unlawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Gaian ID
Pilot carrying this ID has joined the Gaians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Gas Miners Guild ID
Pilot carrying this ID has joined the Gas Miners Guild (GMG). GMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. GMG ID owner cannot participate in any unlawful actions or military operations.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Gateway Shipping ID
Pilot carrying this ID is employed by the Gateway Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Golden Crysanthemum ID
Pilot carrying this ID has joined the Golden Crysanthemums. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Helghast ID
Pilot carrying this ID has joined Helghast. Helghast ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Helghast ID owners cannot join lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.
Only given via Admin


Hogosha ID
Pilot carrying this ID has joined the Hogosha. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Hogosha ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Independent Miners Guild ID
Pilot carrying this ID has joined the Independent Miners Guild (IMG). IMG ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts. IMG ID owner cannot participate in any unlawful actions or military operations.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Interspace Commerce ID
Pilot carrying this ID is employed by the Interspace Commerce. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Junker ID
Pilot carrying this ID has joined the Junkers. Junker ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Junker ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Keeper ID
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
Allowed ships: Any Nomad ships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin help (Reputation fix needed)


Kishiro Technologies ID
Pilot carrying this ID is employed by the Kishiro Technologies. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Kruger Minerals ID
Pilot carrying this ID is employed by the Kruger Minerals. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Kusari Naval Forces ID
Pilot carrying this ID has joined the Kusari Naval Forces. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Kusari State Police ID
Pilot carrying this ID has joined the Kusari State Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


LWB ID
Pilot carrying this ID has joined the Landwirtrechtbewegung (LWB). Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Lane Hacker ID
Pilot carrying this ID has joined the Lane Hackers. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Liberty Navy ID
Pilot carrying this ID has joined the Liberty Navy. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Liberty Police, Inc. ID
Pilot carrying this ID has joined the Liberty Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Liberty Security Force ID
Pilot carrying this ID has joined the Liberty Security Force. LSF ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. LSF ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Liberty Rogue ID
Pilot carrying this ID has joined the Liberty Rogues. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Mercenary ID
Pilot carrying this ID is a mercenary who works for him/herself, unwilling to join the Bounty Hunters Guild or any other faction. Mercenary ID grants its owner right to fulfil lawful and unlawful bounty contracts, escort traders and smugglers, hunt pirates and terrorists, participate in military operations on lawful or unlawful side. Mercenary ID owner is not allowed to pirate or trade on regular basis.
Allowed ships: Fighters, Freighters, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Military ID
Pilot carrying this ID has joined the lawful military forces of Sirius sector. Military ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Military ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Miner ID
Pilot carrying this ID is a miner. Miner ID grants its owner right to trade, escort traders, hunt pirates and terrorists; main occupation of a miner, however, is mining goods from asteroid fields. Miner ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Molly ID
Pilot carrying this ID has joined the Mollys. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Neutral ID
Pilot carrying this ID has declared himself or herself lawful and neutral towards all factions. Neutral ID owner cannot attack other players (self-defense is allowed). Other players are not allowed to attack ships equipped with Neutral ID anywhere except clan systems and Connecticut arena system. Neutral ID owners cannot join any factions, except factions that are neutral themselves.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


Nomad ID
Pilot carrying this ID is not actually a pilot but a Nomad. Nomads are hostile to everything human in Sirius sector. They may attack any ship or station on sight, but cannot demand cargo or ally with humans. Tractor beam disabled: Nomads are not interested in human loot.
Allowed ships: Any Nomad ships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


NovaPG ID
Pilot carrying this ID has joined Nova PowerGen. NovaPG ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, trade, and commit acts of terrorism. NovaPG ID owners cannot join lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Using player faction IDs is not allowed for players who are not members of appropriate faction and for players who were expelled from the faction.


Orbital Spa and Cruise ID
Pilot carrying this ID is employed by the Orbital Spa and Cruise. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Outcast ID
Pilot carrying this ID has joined the Outcasts. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Phantom ID
Pilot carrying this ID is one of the Phantoms. Phantom ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Phantom ID owners are not allowed to ally with lawful forces and demand cargo from traders.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Pirate ID
Pilot carrying this ID has joined pirates of Sirius sector. Pirate ID grants its owner right to scan other ships and demand cargo, engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Planetform, Inc. ID
Pilot carrying this ID is employed by the Planetform, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Red Hessian ID
Pilot carrying this ID has joined the Red Hessians. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Republican Shipping ID
Pilot carrying this ID is employed by the Republican Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Rheinland Military ID
Pilot carrying this ID has joined the Rheinland Military. Navy ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, and trade. Navy ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Rheinland Police ID
Pilot carrying this ID has joined the Rheinland Police. Police ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, escort traders, and trade. Police ID owner cannot participate in any unlawful actions and fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Samura Industries ID
Pilot carrying this ID is employed by the Samura Industries. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Smuggler ID
Pilot carrying this ID is a smuggler. Smuggler ID grants its owner right to trade and escort traders. In addition to that, the Smuggler ID indicated good reputation within the Sirius unlawful factions, and is commonly used to carry smuggled goods to and from pirate bases. Smuggler ID owner cannot participate in any military operations and cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Synth Foods, Inc. ID
Pilot carrying this ID is employed by the Synth Foods, Inc. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Terrorist ID
Pilot carrying this ID is a terrorist. Terrorist ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Terrorist ID owners are not allowed to ally with lawful forces and demand cargo from traders.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


The Order ID
Pilot carrying this ID has joined The Order. Order ID grants its owner right to participate in military operations on lawful side, hunt pirates and terrorists, scan traders for contraband, fulfil bounty contracts, and trade. Order ID owner cannot participate in any unlawful actions.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


The Wild ID
Pilot carrying this ID is part of The Wild, nomad-infested Rheinland terrorists. The Wild ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. The Wild ID owners are not allowed to ally with lawful forces and demand cargo from other ships.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Only given via Admin


Trader ID
Pilot carrying this ID is a trader. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Unioner ID
Pilot carrying this ID has joined the Unioners. Pirate ID grants its owner right to scan other ships and demand cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts, participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers (limited), Battleships (limited)
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Universal Shipping ID
Pilot carrying this ID is employed by the Universal Shipping. Trader ID grants its owner right to trade, escort traders, hunt pirates and terrorists. Trader ID owner cannot participate in any unlawful actions or military operations, cannot fulfil bounty contracts.
Allowed ships: Fighters, Freighters, Transports
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Xeno Terrorist ID
Pilot carrying this ID has joined the Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters, transports, and liners.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.


Zoner ID
Pilot carrying this ID has joined the Zoners. Zoner ID grants its owner right to trade, escort traders, hunt pirates and terrorists, fulfil bounty contracts, participate in military operations on lawful side. Zoner ID owner cannot participate in any unlawful actions.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.




Probably of little use, but sometimes nice to have the information around.

EDIT: Managed to mess up the colours as well. Unfortunately don't have time to fix them just yet, so will later.
EDIT2: Colours fixed. Also added a note to certain ID's regarding Admin assigned ones etc. Not sure on the Nomad ID or the Asgard Warrior ID though.
It'd be more useful if you add which bases sell each ID, especially for the generic ones like Freelancer ID.
' Wrote:It'd be more useful if you add which bases sell each ID, especially for the generic ones like Freelancer ID.

People would say "go discover" but I agree with this.

Also for some factions you get the ID on 1 out of their 7 bases or something and when each base is in different house or a different corner of sirius it can be very irritating.
Fix the color tags. And yes, screw whoever says 'go discover' here, as you have to know where to buy ID's.

Person to Admin: But I didn't know where the ID was, all they said was "Go Discover"!

Admin: Tough. *sanction*
Go Discover.:P

Aanyways. Helpful indeed. Kudos for making this... I really don't want to know how long it took.
no spoilers please. nice list though.
' Wrote:no spoilers please. nice list though.

Even if he did give a list of locations, it wouldn't be much of a spoiler anyways since IDs aren't exactly RP equippables.
ummm...not to seem like i'm nit-picking, but let's all be honest: I am.

No worries though, cause it's uber minor:

Gaians are terrorists, not pirates.

"Anybody can be a pirate...but it takes a Gaian to be a terrorist!"
:lol:

Cheers:cool:
Nicely done, and now linked.
I'd say go all out and shoot for a pin. This is awesome, and will hopefully get people to straighten out their IDs and keep the sanctions down.


After we're all done cheering, if no one objects I think I'll copy this over to the Developers forum and start a revision thread-

Gaians were mentioned, but they're not el numero uno for idealists: that would be the Bundschuh, our rumors flat out say WE DON'T PIRATE EXCEPT WHEN ABSOLUTELY NECESSARY, and even then we target political enemies. They aren't hard to find, seeing that they run the Rheinland government, but usually we just pick through the rubble of their corporate transports and steal their wine. And, er, spread some propaganda and do it for the working class. Not just take the wine.

*takes a sip*

So, what were we talking about?
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