05-02-2008, 12:25 PM
I'm trying to make a little simulator for Freelancer. Meant for Battleships, but in theory can work for cruisers, gunboats and fighters too.
Just a few questions before I start..
Do all Battleships have the same powerplant? Do they all have the same capacity and recharge rate? What is the recharge rate?
How long does it take for a shield to come back online?
And how much of the shield returns when it comes back online?
How fast do shields recharge?
I was doing calculations on finding good battleship loadouts, and thought a program like this would be nice and easy to make in Java.
I'm thinking of something simple like, you stick in how much hull your enemy has, how many bots and bats, and you enter in how many of each turret you have, and you get a simple number, how long it takes you to take your enemy down.
It would feature little things like, if shields are still up, fire infernos, if shield is down, shoot mortars etc.
All taking energy into account.
I'd appreciate any help on this matter:)
Just a few questions before I start..
Do all Battleships have the same powerplant? Do they all have the same capacity and recharge rate? What is the recharge rate?
How long does it take for a shield to come back online?
And how much of the shield returns when it comes back online?
How fast do shields recharge?
I was doing calculations on finding good battleship loadouts, and thought a program like this would be nice and easy to make in Java.
I'm thinking of something simple like, you stick in how much hull your enemy has, how many bots and bats, and you enter in how many of each turret you have, and you get a simple number, how long it takes you to take your enemy down.
It would feature little things like, if shields are still up, fire infernos, if shield is down, shoot mortars etc.
All taking energy into account.
I'd appreciate any help on this matter:)