08-11-2012, 03:50 PM
Hi I have been thinking, it is possible to make some form of rudimentary scanner/probing system like in Eve?
Som of the most fun I had in that game was hiding in systems, launching probes and scanning for unsuspecting ships on missions and steal their loot:D
Something like that (either a specific ship, some piece of expensive or player-built gear) with a simple interface (text like TLAGSNET would be just fine). It would make space a little more dangerous, and reward players/fleets "on the move" as it takes some time to line up the probes for triangulation and information can't be fed realtime if the target moves.
Here's a video explaining the probing in Eve - I don't expect something fancy-looking like that naturally.
Som of the most fun I had in that game was hiding in systems, launching probes and scanning for unsuspecting ships on missions and steal their loot:D
Something like that (either a specific ship, some piece of expensive or player-built gear) with a simple interface (text like TLAGSNET would be just fine). It would make space a little more dangerous, and reward players/fleets "on the move" as it takes some time to line up the probes for triangulation and information can't be fed realtime if the target moves.
Here's a video explaining the probing in Eve - I don't expect something fancy-looking like that naturally.