09-09-2012, 08:12 PM
I have an idea to solve some lag problems when cap spam is trying to kill base.
There is just need to have one big gun with heavy dmg, low speed and very slow refire,
so it will be only one projectile, not many of them as is it now.
It should reduce lag a lot.
Proposed stats:
For BS:
1.5 milion dmg with 16 seconds time reaload and with use of 3.5 milion energy to fire it.
Class 10 Turret, speed 50 m/s, range 3.25k, need 800 cargo to mount.
For Cruisers/destroyers:
750k dmg with 16 seconds time reload and with use of 1.35 milion energy use to fire it.
Class 7 Turret, speed 30 m/s, range 1.5k, need 250 cargo space to mount.
BS siege gun would deal to shielded base 15k dmg, thats bit more than shooting 2 cerbs all time.
Cruiser/destroyer deal 7.5k dmg and it gives ability to kill base to factions with cruiser/destroyer only.
So... it need to be produced at player base.
Gun speed makes it useless against anything else than bases.
There is danger that it will be used to insta things when suddenly uncloak near target but that would be hadled by cargo space taken by gun,
so you cant have cloak and gun at the same time. And still, when someone will be hit by gun with 50 m/s speed deserves to be killed.
Discuss :)
//Edit: Guns would deal like 1k shield dmg, so imposible to kill shielded ship with it
made pic of stats in game http://i.imgur.com/SOoYZ.jpg
There is just need to have one big gun with heavy dmg, low speed and very slow refire,
so it will be only one projectile, not many of them as is it now.
It should reduce lag a lot.
Proposed stats:
For BS:
1.5 milion dmg with 16 seconds time reaload and with use of 3.5 milion energy to fire it.
Class 10 Turret, speed 50 m/s, range 3.25k, need 800 cargo to mount.
For Cruisers/destroyers:
750k dmg with 16 seconds time reload and with use of 1.35 milion energy use to fire it.
Class 7 Turret, speed 30 m/s, range 1.5k, need 250 cargo space to mount.
BS siege gun would deal to shielded base 15k dmg, thats bit more than shooting 2 cerbs all time.
Cruiser/destroyer deal 7.5k dmg and it gives ability to kill base to factions with cruiser/destroyer only.
So... it need to be produced at player base.
Gun speed makes it useless against anything else than bases.
There is danger that it will be used to insta things when suddenly uncloak near target but that would be hadled by cargo space taken by gun,
so you cant have cloak and gun at the same time. And still, when someone will be hit by gun with 50 m/s speed deserves to be killed.
Discuss :)
//Edit: Guns would deal like 1k shield dmg, so imposible to kill shielded ship with it
made pic of stats in game http://i.imgur.com/SOoYZ.jpg