10-03-2012, 06:16 PM
Hello guys!
Playing PvP, I noticed that nobody uses missiles. I decided to install a missile and see how effective they are. My choice was a single Sidewinter Torpedo. The people that saw me using a missile told me that the server doesn't track missiles and they are laggy. During my fights I didn't notice any lag. The missiles worked just fine.
But after a few fights I discovered that cruise disruptors can blow up my missile.
Now lets talk about cruise disruptors (i will call them CD's from now on). Their primary role is to disable the cruise engines. But it turns out they can do more than that. They can also stop engine kill, blow up mines and now blow up other missiles. Isn't the though of taking out a missile with another missile just funny?
Anyway, I do believe that this anti-missile missile technic is physically possible. Missiles detonate on impact and the CD basicly deliveres that inpact. But ingame this just anoying.
On the other hand countermessures attract missiles. With the right timing and skill you can evade an incoming missile using countermessures . Not to mention, most players can dodge a missile with no difficulty. So thats two ways to avoid missiles.
With that said, why do CD's blow up missiles? When a CD is fired at a missile it has 95% chace on hitting the incoming missile. And if done correctly, the missile can blow up right in the louncher's face. So basicly CD's beat missiles? Lets compair them:
CD's
+stop cruise
+stop engine kill
+can refire fast
+blow up mines
+blow up missiles
+have 95% chance of a succesful hit
Missiles
+do a large amount of damage
-can blow you up when hit by CD
What else do I need to say? :dodgy:
I am allright with the CD plus mine strategy, becouse its not 100% effective. Players can easily avoid a mine explsion.
With all that said, I think CD's are a little bit overpowored. Is there any way to make the missiles immune to CD's? Or at least change the CD vs missile hit chance to , lets say, 25%?
I realy want to hear your opinion on this topic.
Playing PvP, I noticed that nobody uses missiles. I decided to install a missile and see how effective they are. My choice was a single Sidewinter Torpedo. The people that saw me using a missile told me that the server doesn't track missiles and they are laggy. During my fights I didn't notice any lag. The missiles worked just fine.
But after a few fights I discovered that cruise disruptors can blow up my missile.
Now lets talk about cruise disruptors (i will call them CD's from now on). Their primary role is to disable the cruise engines. But it turns out they can do more than that. They can also stop engine kill, blow up mines and now blow up other missiles. Isn't the though of taking out a missile with another missile just funny?
Anyway, I do believe that this anti-missile missile technic is physically possible. Missiles detonate on impact and the CD basicly deliveres that inpact. But ingame this just anoying.
On the other hand countermessures attract missiles. With the right timing and skill you can evade an incoming missile using countermessures . Not to mention, most players can dodge a missile with no difficulty. So thats two ways to avoid missiles.
With that said, why do CD's blow up missiles? When a CD is fired at a missile it has 95% chace on hitting the incoming missile. And if done correctly, the missile can blow up right in the louncher's face. So basicly CD's beat missiles? Lets compair them:
CD's
+stop cruise
+stop engine kill
+can refire fast
+blow up mines
+blow up missiles
+have 95% chance of a succesful hit
Missiles
+do a large amount of damage
-can blow you up when hit by CD
What else do I need to say? :dodgy:
I am allright with the CD plus mine strategy, becouse its not 100% effective. Players can easily avoid a mine explsion.
With all that said, I think CD's are a little bit overpowored. Is there any way to make the missiles immune to CD's? Or at least change the CD vs missile hit chance to , lets say, 25%?
I realy want to hear your opinion on this topic.