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Full Version: heavy electro-magnetic disruptor
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From vanilla we have cruise on ships and cruise disruptor.This is special type of missile which is turning off cruise engines,and player cant run some time.All know that...
Now we have cloaks.And we have no weapon against it.Only using bugs such as CD ship and not give him run away.
I think we need to do something with it,something what will balance it.

My proposition:
"heavy electro-magnetic disruptor"
type of missile which will OFF cloaks and jumpdrives. Will put ONLY on cruisers 7 class slot and only on cruiser type ships.
GB is only escorting type of ships and cant use such new heavy technology.
Battleships cant use it too like with cruiser disruptor,this is will do them too powerful with this weapon, i mean they will be OP with this weapon.
Primary function of BS i s heavy fire.And from battleships will be enough fire assistance in battle and battleships missiles.
So this is turel type launcher as a cruiser missile,only with bad range and can be set only on heavy cruiser slots.

About missile:
Size: battleship missile
Speed: 150 m\s
Range: 2 000 meters
Refire rate: 0.10
Rotation rate: 0.40
Energy using: 750.000
Hull damage: ~ 4 000
Shield damage:~ 2 000
Radius of explosion: 100 meters
Effects: blue electric with flashes(if we can do this)

Cost of turel: 75 millions
Cost of ammo: ~ 500 000 for 1 missile.

Story and how it works:
After the discovering nomad technology houses start producing their own cloaking and jumpdrive engines.Some engines was stolen by the order,and order give this to Corsairs.Corsairs,which is friendly with different pirates, sold some types of this blueprints to different pirates.Some of them even finished cloak engine and using it in pirating.For now black market selling this exclusive engines to all,who has money off course. And houses has new problem - pirates with cloaks. Corporation losing their profit and navy cant anything do with it...So they started secret project(liberty,bretonia,doesnt matter).
Lets call it "blue electric ray",first secret project where idea was to create anti-cloak missile.
It was finished in few years,but was stolen by kusarian spy which gives it Rheinland and Gallia navy.
This type of missiles is turn-off cloak for 5 seconds.This is big slowly missile can be easily destroyed by the cruise disruptor or flaks.But it was only new type of weapon,and navy has no choice - only to use it how it was developed.

It will eat very expensive ammo and will eat a lot of energy.Will slow moving and slow rotating.But anyway,this is better than nothing!
When you see that enemy trying to run on BS with cloak,you have at min 6 attempts,to stop him. In fleet fight this is will give chance to finish enemy.

This is will be good for patrol wing of navy and police.
All of them can use cruisers.
And this is will be big problem for pirates,which trying to run.
Why only cruisers?
If we will give to BS - they will not need escort with cruisers.cruisers\destroyers like in real life will find enemy target and will stop them.
Battleships\GB or lower class of ships NOT MUST have this type of turels.Only cruisers.
Maybe.MAYBE later add it to GB,but only light version,with bad range\speed\recharge and other.Because this is new weapon,and this is need heavy core for using it. Fighters\bombers with this weapon will be OP.And they cannot use it because they are too big for them and even bomber has not enough power to use them.Only capital ships such as cruisers\destroyers and BC.

This is was developed for fleet fights and team patrolling of sector not only on bombers or fighters,this is mean for cloak - we need some fleet units to stop this enemy with cloak.
Destroyers and cruisers must take it and give it(target which cannot cloak for time) to battleships or other ships for destruction.

I think this is almost finished idea.Need only correct it if you want.

Will available for first time only for:
Gallia
Liberty
Bretonia
Rheinland
Kusary
Order
Because this is new weapon and not available now for all.
And i repeat,this is must be only for cruiser type of units,for better teamplay and balancing game.

Thank you.

P.S.If you against it - this is like you use cruise engine and can run from battle,and in game we have no cruise disruptor and you will run away anytime...this is not fair i think.
And i have few idea about how to find cloak ship,but this is another thread.

Thank you.
I say yes, but give it to Heavy Fighter's exclusively.

Cruisers are already incredibly powerful as it, the best class in the game.
I think it could be good to have an anti cloak weapon, but not yours. I think there should be different classes, fo different size ships, like there are different classes of cloak. I wouldnt really know what form it should take, or how it should be balanced, Ill leave that to the devs for now. Although a fun idea could be, making it visible to the person, but not showing up on scanners, try to fight without hud lockon!
No,only for cruiser capital ships type.
This is aka heavy cruise missile
missile warhead is too heavy, and the bombers would not be able to carry her.
Suchs as "tomahawk" missile.
[Image: picture.jpg]

Need first test it on cruisers,then,maybe it will have some versions\modifications.But for now only cruiser escort class.
i repeat,this is new weapon,which is heavy and need many electronics on ships,which is launching it.
Reptile, I HIGHLY doubt Devs will add yet another weapon to the already extremely powerful Cruiser arson. If you want to add something new and powerful, add it to something that is weak atm...

...like Heavy Fighters.

This idea is good, but not on Cruiser's (at least not exclusively).
Fighters? huh. not only them.This is light units to carry this type of weapon.Their type and core not available to use them.
....maybe on bombers in future,only on nova torpedo slot. Aka electro-magnetic torpedo-disruptor,but this is must be tested on cruiser first.
Fighters - im against it.
Fighters - this is type of ship which is primary target to eliminate enemy snub forces,bombers...maybe sometimes GB.Nothing more. Their target is fast targets,but not using heavy anti-cloak torpedoes.They will be OP. They taking role of bombers,i mean pursuing enemies on capital ships - this is job of bombers,not fighters.Leave for fighters snubs fight,scouting or CD enemies,nothing more.

As i said,every unit in fleet must has some trump card,Cruisers for now will have it.They will be not OP,because if they will put it - they loosing their firepower,they loosing 1 heavy slot.
BS will need them,in their escort. Gb for now taking role of antisnub cover,this is enough for now.

Maybe give some anticloak weak torpedo turel on GB for antisnub cloak,but this type of turel will not hurt heavy or medium cloaks,only light.

For medium and heavy cloaks need only cruiser type of electro-magnetic anticloak missile.

Bombers for now already very OP in caps fight,i sow it enough.
Well then you're idea is going to go nowhere fast mate. I tried to help, but you will not reason.
Ok,so my proposition:
Cruisers: heavy electro-magnetic missile,which i wrote before which will turn-off all types of cloak engines.Slow and powerfull,fighter can easily run from her.
Gunboats: light electro-magnetic missiles,which will turn-off only light cloaks,maybe medium,but NOT ONLY heavy.BS will easy cloak,GB will not stop them.But fighters\bombers will be in trouble if this type of GB will be near.
Bombers: electro-magnetic torpedo-disruptor, will eat cargohold (weapon or ammo), slow, bad range (near 1750 m), will eat more than nova energy (in 1.3 - 1.5 times).

This will works against jump drives too.They will stop them.I think this is optimal position.
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For stopping fighters with cloaks == > fighter wing need anticloak GB.
For stopping heavy ships, GBs\fighters wings ===> need bombers with heavy electro-magnetic torpedo.
For more percent of stopping many cloaking ships ===> fleet need Anticloak cruisers with their heavy electro-magnetic missiles.

This will balance team play and will not do some of units OP.
Everyone need other type of units in their wing.

GB will be good against little targets such as fighters\bombers\GB and maybe cruisers (need to think about it).Their antisnub role will work perfectly.Aka "light electro-magnetic missile" for fighters and bombers.
Bombers will good against caps,bad against GB,fighters other bombers.Torpedo not so fast moving.
Cruisers will be good against BS and cruisers,and weak against snubs with cloaks.Big slow missile,and fighter will easily will run from it.

So every units with cloak has his anti-unit.Al in balance,need only write their parameters.For sure.
_________________________________________________________________________________________
What we will have in the end?

Light anticloak patrol:
GB with light anticloak + fighters ===== will care light and medium targets,such as fighters,bombers,GBs,for heavy targets need anticloak bombers\cruisers heavy wing.

Medium anticloak patrol:

Fighters + GBs with light anticloak + bombers with heavy anticloak torpedoes. Will care light and big targets,but they will have power only stop them,not for normal fight.If there is an enemy fleet - they need more powerful units,such as cruiser.

Heavy anticloak patrol:
Fighters + GB with light anticloak + cruiser with heavy anticloak missile. They will stop all type of units and will have firepower to shot them down.

Fleet wing:
Fighters + gb with light antcloak + bombers with anticloak torpedoes + cruisers with heavy anticloak missiles + BS wing = powerful fleet which will get all type of units even if they will all has cloaks,and will have power to eliminate them all.
Like I mentioned elsewhere (and probably someone else too), adding anti-cloak capabilities to the Incapacitator Torpedo and possibly opening it up to fighters would actually make the Incapacitator useful.
I repeat,do not mix fighters with bombers.
In snubs wing ONLY (strong recommended) BOMBER must have anticloak,if fighters will has this type of gun\torpedo (fast and agile) GBs will loose their priority in wing,this is will broke all wing RP (GB with fighter escorts).Fighters need anticloaks GBs,if we add this to fighters,we will loose team play of escort. IM AGAINST IT.


Light anticloak (antisnub) =====> only Gunboats.
Heavy anticloak torpedo =====> bombers
Heavy anticloak missile =====> destroyers\cruisers\BC on cruiser heavy slot.

Do not do mistake,do not add it to fighters.Fighters has CD,guns and agility.This is enough for them.

If you want to stop snubs cloaking ====> take GB with light anticloak in your patrol.

this will bring more RP in game, fighter + GBs light patrols.This is will be interesting to see more RP patrols with GBs,not only fighters.
Only snubs patrols will take care to stop poor pirate,but for rich pirate with cloak need a GB with anticloak.
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