(01-03-2013, 09:47 AM)Zynth Wrote: [ -> ]Luka, explain to me in detail:
How is a tradeship exploding and somehow magically teleporting back to it's point of embarkation in any way RP.
What? Perhaps a cargo ship somewhere that sinks in the middle of the ocean suddenly reappears unharmed (minus cargo) at a port?
Eh...no. I believe a trader wanting money is inRP. Scuttling a ship after transferring your load doesn't make any sense inRP though.
And no, don't bother bringing in people suiciding for guns to prove your point. Saying that "This is ok because other people do that." is -NOT- a valid argument. It's like saying it's ok to do drugs because people kill each other. Makes no sense
And yes, this is also a metagaming issue.
Oh and on topic about suicide trading: Don't.
Yeah, that's the whole point of my criticism to the RP, it's waaaay too overzealously protected, to the point of ruining fun for the sake of RP, it's a game, not 2nd real life in space.
It doesn't make sense inRP for them to pass money to other people either, like a cruiser captain or a fighter pilot, traders trade for themselves and/or their company inRP; neither does make sense inRP ships crashing into planets just for losing a gun.
And yes I bother....Actually that logic is strange, that analogy doesn't explain anything, and actually both are kinda alike, one's done for commercial purpose (return to starting point for buying stuff to sell), the other too (return to starting point for NOT having to buy), both are just as OORP since you somehow win money from a previous status with them, and both make pretty much all the sense in the world.
Now, my point is that it's more a problem of exploiting the game features than metagaming.
(01-03-2013, 09:12 AM)Starsunder Wrote: [ -> ]1) If you came to an RP server expecting little/no RP, I can't help you. I really can't.
2) There are people who, after years of playing, still prefer flying fighters over any other shiptype.
3) If the game isn't fun for you, maybe you should consider switching games.
EDIT:
Oh, and
4) This is sooo off topic.
1) I came to a main server with the most people expecting interaction, I never cared about RP or stories anyways, just fighting.
2) And have alts, now try to trade to get several characters a ship, armor, shield, thruster and nukes, or worse when it's a bomber, then you have to add the SNAC and some other things, then get money for getting a bigger transport, you don't need a BS or cruiser to need to trade, also codies if you're planning to buy them. I'm excluding missile ships as particular cases
3) Did several times, then came back. It becomes off-topic because other people seem to just take that part of my post >.>
(01-03-2013, 04:34 PM)Lonely Werewolf Wrote: [ -> ]This also applies to suicide trading. Suicide trading DOES harm gameplay, as through it you can (supposedly) make more money, which means less runs = less for pirates to do. And the unpredictability caused by traders suddenly respawning half way across sirius with no return trips also could hurt pirates.
You're missing the point, suicide trading doesn't mean more money, it means saving time, not wasting runs coming back to the main base empty, and actually, more money = more interest for pirates, it's kind of the same unpredictability anyways, since if traders were coming back the blank way, they could take an alternate route, or pull off a lane before getting to a pirate and cruising away from CD range, no much difference except if the pirate is at the trading starting point or ending point.