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Full Version: GB Pulse Impact Effect Change?
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'ello chaps.
So I want to know if I can get the GB Pulse Hit animation effect removed entirely.

1. Would it be allowed?
2. How do I do it?
yeah..it makes some FPS lags...it will be great if it get changed some how...
Solution found.

Open:
Discovery Freelancer 4.86.0\DATA\FX\WEAPONS/weapons_ale

Find:
[Munition]
nickname = infernocannon_gunboat_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 700
energy_damage = 10000
one_shot_sound = fire_capship_emp_small
munition_hit_effect = dsy_inferno_impact
const_effect = dsy_inferno_proj
lifetime = 2.500000
force_gun_ori = false
mass = 1
volume = 0.000100


Remove:
"dsy_inferno_impact" from "munition_hit_effect = dsy_inferno_impact"


Anti-Cheat wont mess with ya. Tested.
No more FPS lagging Pulse shots.
Yyyea, I'd advise against messing with the weapons equip INI file (which is what the section you posted is from) - as it also governs the damage done by the weapon, the anticheat will pick up on changes to it I wager.
Instead, either remove the ALE effect file itself (will cause FLSPEW logfile errors, but shouldn't impact the game) or try and edit the corresponding entry in effects_ale.ini: Find the effect you want to alter (in this case "dsy_inferno_impact") and remove it entirely from the file.