06-16-2008, 07:34 AM
Was testing the ship out in open singleplayer tonight since i've never actually used the thing before... noticed two bugs with it.
1. both the mine dropper and countermeasure hardpoints underneath the ship are backwards. The part that's supposed to be facing away from the ship is actually facing forward... I dont think it causes too many problems gameplay wise but it is odd looking, could be a problem with mines but I didnt test it that extensively.
2. The torpedo/disruptor hardpoint has a 360 degree firing arc. I was able to turn my curse disruptor around and fire backwards with it, and I assume you could do the same with torps/razors/infernos. If it were a more commonly used ship that would be pretty devastating in pvp against fighters... dropping torpedoes at them when they get behind you.
1. both the mine dropper and countermeasure hardpoints underneath the ship are backwards. The part that's supposed to be facing away from the ship is actually facing forward... I dont think it causes too many problems gameplay wise but it is odd looking, could be a problem with mines but I didnt test it that extensively.
2. The torpedo/disruptor hardpoint has a 360 degree firing arc. I was able to turn my curse disruptor around and fire backwards with it, and I assume you could do the same with torps/razors/infernos. If it were a more commonly used ship that would be pretty devastating in pvp against fighters... dropping torpedoes at them when they get behind you.