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Full Version: Player base Shields.
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Hi All..

Can the dev team/admins (whoever is able to help) PLEASE do somthing about the player base shields.

Simply put- Just 'caus your base is in a radiation damage area, does not mean your turrets should take damage which in turn wacks the shields on, eating nearly 2 k MOX/Promethene a -DAY-.

Insult to injury is when you try and F1 to log another account to turn the shield off and youcan't re-log in for a minute anyway due to the server's "Multi Boxing kick".

In short, please can somone shed some light on what is being done to fix this massive failure/bug/glitch.


Many thanks, Chenzo.
2k MOX/day isn't too much, is it? You can powertrade here anyway.
Some people actually have RL.
Just out of interest,

"Simply put- Just 'caus your base is in a radiation damage area, does not mean your turrets should take damage"

why?
As I know, radiation activates shield
(02-25-2013, 08:41 PM)Tunicle Wrote: [ -> ]Just out of interest,

"Simply put- Just 'caus your base is in a radiation damage area, does not mean your turrets should take damage"

why?

there comes a point where "real life effects" are simply too much.

Each base requires a minimum input of 35 hours a friggin week as it is.

That's a full 9-5 day job in hours.

This MOX fail adds another 5 hours per week.

Reason enough ?

Oh, it also takes more time to supply said base INRP as it is too....

You have to earn the credits first bfore you waste them keeping a base alive.
(02-25-2013, 08:16 PM)Miloslav Wrote: [ -> ]2k MOX/day isn't too much, is it? You can powertrade here anyway.

it is when others require 0 per day.
If it's 101st base, assign someone to supply it? 8-|
Don't build a base in radiation? >_>
How comes it only eats 2k a day?

Shouldn't the weapon platforms getting damaged permanently trigger the shield, thus causing it to eat 675 Mox an hour?

But yea building in a radiated area (that kind of radiation that actually deals damage) effectively hinders you from building weapon platforms due to said fuel usage. Not sure if or when that is going to be changed.


Regards,
Talesin
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