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Full Version: Fix the bombers
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Hi, I was wondering if we could have bombers fixed a bit, probably by cutting agility in half. My reasons for this is point of view is:

A) they are too agile so they can dodge incoming fire from fighters long enough to take down battleships, rendering fighter escorts useless.

B) Novas have too far range, a couple (maybe 3) Nova bombers staying at range and firing novas at timed intervals will bring down any BS no matter how good he is with his flaks (not factoring in the bugged BS's here because they are bugged) - and that with no risk of bombers getting damaged because its happily sitting at safe range.

C) SNAC has turret tracking / "autoaim" making it a viable platform to insta fighters.

All-in-all it requires next to no skill to pilot a bomber succesfully, unlike any of the other ship classes.

In direct bomber vs. vhf matches, skill factors in a lot, but then again this is a match bombers aren't supposed to be able to win at all, yet it quite often happens with light bombers.

Discuss.
Well, for A) I think it only applies to light bombers, reduce their agilit. I support, admins need to fix the problem or this game isnt fun anymore.

B) Nerf the range or damage of the Nova so its not useful against cruisers or BS, making fair play possible. The torpedoes take advantage to kill LNS, yet they're easy if your in a GB or lower.

C) SNAC, its not a bug, keep it that way, how could you kill? Sometimes you miss if target has a Wasupu.
I beg to differ on all points.

They are not to agile, good fighter pilots put a beating on them, even as they run. (monmarfori this game is plenty fun without changing 3 bomber's agility)

Battleships can take on 3 bombers, I've seen it. But even if they don't always, that is sort of the entire POINT of bombers. 3 players beating one player is fine by me in any scenario.

SNAC is damn fine, a bad or overly "brave" fighter pilot can get killed, but even a crappy pilot that's been around the block can have half a sense to shield run all day.

About direct VHF vs Bomber matches. Who... good lord, who said that this is supposed to be a match where the bomber never wins? I'd like to see... I don't know, lets go with ANY quote from the powers that be that say that VHF vs Bomber matches should always end in the Fighter winning. I call bull.


.....


What this topic should be about is zoom. Change the name to "Fix the zoom" and I will be a very happy man Wink
Big Grin

In my experiences, I never had severe troubles downing a BS, even with escorts, because the good ol' "throw the mouse around frantically" works pretty well and Novas doesn't require any aiming.

It's ok that 3 bombers can take on a BS, but I don't think it's ok that they can do it at range with 0 chance of getting hit even once. 3 bombers can kill 3 BS's this way, given they've got a full load of Novas, making the "teamwork vs. solo" point moot.

And the SNAC does annoy me, some fighters have larger hitboxes than others; and in group fights you cannot be aware of all your opponents at the same time; and quite often a "sniper" will get a kill by SNAC'ing a fighter engaged in combat with other fighters. At least make this difficult for the bomber pilot.
(03-18-2013, 12:18 PM)Anaximander Wrote: [ -> ]In my experiences, I never had severe troubles downing a BS, even with escorts, because the good ol' "throw the mouse around frantically" works pretty well and Novas doesn't require any aiming.
Most BS pilots suck.

(03-18-2013, 12:18 PM)Anaximander Wrote: [ -> ]It's ok that 3 bombers can take on a BS, but I don't think it's ok that they can do it at range with 0 chance of getting hit even once. 3 bombers can kill 3 BS's this way, given they've got a full load of Novas, making the "teamwork vs. solo" point moot.
So not true. 1 knowledgeable BS pilot will be able to get the bombers into his range with some good baiting. 3 knowledgeable BS pilots would run off 3 nova bombers.

(03-18-2013, 12:18 PM)Anaximander Wrote: [ -> ]At least make this difficult for the bomber pilot.

It is
So you're saying it's a problem that bombers, who are designed to counter capital ships, actually counter capital ships?

wat.
Well I guess it depends on (some) skill, in my equation I thought of players with equal skills, in which case the bomber pilots wouldn't fall for the bait and would keep their range - it's easy to do with 110 m/s faster speeds and 3 axes (X, Y, Z).

: No, that's not what I am saying. I'm saying it's a problem that the bomber ship class allows for this without much/any effort.
If the 3 best battleship pilots went out against the 3 best nova pilots. The nova pilots would go home empty handed, hands down.
I disagree Big Grin You need to substantiate your claim to convince me; how are the BS's going to get into a decent position when the bombers are 110 m/s faster and we have 3 axes to maneuver on?
(03-18-2013, 12:13 PM)Veygaar Wrote: [ -> ]I beg to differ on all points.

They are not to agile, good fighter pilots put a beating on them, even as they run. (monmarfori this game is plenty fun without changing 3 bomber's agility)

Battleships can take on 3 bombers, I've seen it. But even if they don't always, that is sort of the entire POINT of bombers. 3 players beating one player is fine by me in any scenario.

Erm, that works a little bit differently. And you know it.

There's a certain threshold that you need to surpass in order to down battleship in X time. After that, it does not matter, in general, how much battleships enemy got - they're going down. Fighter escorts or not. (as long as you're killing them quicker than fighters are killing you, which happens more often than not, once threshold is breached.)

Basically: Put pros on fighters, put nabz that have been taught how to evade only on nova bombers, and you're fine, unless you're fighting against gunboats. But we're talking about capital ships here, as far as I understand.

Even me, a player that stopped flying snubs almost 2 years, have no problems piloting a Nova bomber. Basically, only snub I'm still capable to use, while having near 0 "skill" left in that area.


P.S. Forgot to mention, thought - implementation of cloaks and jumpdrives mostly removed that balance issue, since battleships are now capable to escape the fight they can't survive with or withour fighter escorts.But the first months of .86, before cloaks kicked in in April (or was it may?) were horrible for cap players.
Although, as you could witness during several last months on forums, a good amount of (edit: Forum-) player base is unsatisfied with how cloaks gave battleships a way out of combat.
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