03-18-2013, 07:10 PM
I am sure that you already know that cloaking device is useless.
We have a piece of junk that costs a lot of money and materials to build, and you can't do anything with it. A simple CD, or any kind of damage, missles, flaks, and even if you hit a ship or static asteroid while cloaked, the cloak will fail and you will become visible.
As a fighter I lost several cloaked ships and I never complained about it. The cloaks have fuel, which is running out eventually. Also you have the option to fire CD too and the enemy can't engage his cruise engines while he's cloaked. The CD is already overpowered on this.
But after this server change (any damage inflicted will cause the cloaking device to fail) the cloaks are useless. It cost a lot of time and money, and now it's thrown away.
2 changes are needed now.
1.) Disable MOX as ships fuel, and keep it only for player bases as a fuel.
2.) Reverse the process and make the cloak as it was before.
I personally recommend 2, and only 2. Here is nothing overpowered.
I am making this thread to ask a simple question.
Do you want this effect to be as it was until yesterday ?
Answer YES if you want the cloak to be like always
Answer NO if you want the cloak to be disabled with any kind of damage, asteroids, enemy ships, CD's etc.
We have a piece of junk that costs a lot of money and materials to build, and you can't do anything with it. A simple CD, or any kind of damage, missles, flaks, and even if you hit a ship or static asteroid while cloaked, the cloak will fail and you will become visible.
As a fighter I lost several cloaked ships and I never complained about it. The cloaks have fuel, which is running out eventually. Also you have the option to fire CD too and the enemy can't engage his cruise engines while he's cloaked. The CD is already overpowered on this.
But after this server change (any damage inflicted will cause the cloaking device to fail) the cloaks are useless. It cost a lot of time and money, and now it's thrown away.
- The cloak doesn't have enought time already to be usefull, even for large cloaks with MOX
- If you really want to make a small adjustment, disable MOX as a fuel.
- The fighters won't be affected by this anymore. The MOX is perishable and no fighter will use it.
- The CD is enough to track down a cloaked vessel.
- The ones who compained about this should buy a cloak first (because clearly they never had one) and see how annoying is for some cloaked ship to be catched blindly by a CD.
- Instead of spoiling all the cloaking vessels time and money invested in their cloaking devices, ask the others who don't have cloaking devices to work hard as we did and buy cloaks for themselves.
2 changes are needed now.
1.) Disable MOX as ships fuel, and keep it only for player bases as a fuel.
2.) Reverse the process and make the cloak as it was before.
I personally recommend 2, and only 2. Here is nothing overpowered.
I am making this thread to ask a simple question.
Do you want this effect to be as it was until yesterday ?
Answer YES if you want the cloak to be like always
Answer NO if you want the cloak to be disabled with any kind of damage, asteroids, enemy ships, CD's etc.