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Full Version: Barge jump and balance
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I think all barge jumpers have realized that since the return of the server from the DDOS attacks, multiple ship jumping is not working. This translates to many as 'my barge can't teleport no more'.

I have followed all the threads that adressed barge jumping as an OP feature of 4.86, and I have mostly agreed with those complaining about it. It's true, when used to powertrade, this feature makes the rich even richer, and the poor long haulers more exposed to the pirates, who now have to prey almost exclusively on faction indies and freelancer traders.

But there is another side to barge jumping. There are those among us who don't fill the barge with H3 and jump it straight to Southampton to dock it without the need of ferrying helpers. There are those of us who use the barge jump to supply bases and just that.

Player owned bases were supposed to change the server's economy, and they have. Now we have very interesting marketplaces all over Sirius, which gather a lot of people working to mine, haul and just roleplay among other activities. It has been the motor of a lot of contracts between groups, which again, brings player interaction.

What I'm saying is: yes, barge jump powertrading has decreased trade lane usage, but non-powertrading barge jumps, on the other hand, have boosted roleplay interaction between players.

What I propose (and it's not an idea of my own, should the person who originally thought of it want to identify himself here, you are welcome):

Make barges dockable only at player owned bases.

This will force powerjumpers to bring ferrying helpers along with them, and even security escorts, hence stopping the two-men-bargejump operations. This will also prevent the player owned bases economy to fall apart too.

Other than this, if you admins/devs/whatever insist on preventing barges from jumping, at least cut down the player owned base's needed daily supplies to, at least, half of what is nowadays required.




Edit (21/3): I've got an Idea...

Why not make a new module type for Player Owned Bases called Barge mooring point or something like that, and make barges only dockable there?
As I was reading your thread, I just had an idea:

Barges can equip a unique type of jump device BUT:
They can only jump once every 24 hours
They can jump only a limited distance: A distance of 5 systems from where you are right now.
Barge jumps make things out of roleplay and such. It can break many rules, and in some cases lowers faction activity. If a base needs supplies, they should just transport it the way trade lanes were intended to. Player bases are easily maintained by one person and cutting down supplies to half would be unneeded and player bases would become overpowered.

If you want to move a barge, then escort it. I feel the barges should be buffed VIA speed. Every faction has been known to abuse the jumping mechanic for their own usage. If it's in the game, why not use it. Cannon did this as a way of balancing it out. If you can jump 40k to anywhere, why use 5kers? The activity would go down in the faction and such. The only faction that it helps as i've seen is TAZ.

Barges speed should be increased as per the old ways. Jumping made disco players spoiled and lazy, and if you take away their toys they will become butt hurt about it since they aren't used to doing their the "hard" way. That's the way I did, that's the way dad did. That's the way America does it. And it worked out pretty good so far.
Wait wait wait, this is coming from Wesker, after all the hassling of me on IC| jump and barge permissions with Bretonia? Oh dear Big Grin

Anyway, the complete lack of any group jumping is kind of a pity. Those who simply use it for their bases aren't devils, and it would have been nice to do some more fleet jumps in the vein of [RF] at Smallwood (without the server crashes of course).
(03-19-2013, 08:51 PM)SummerMcLovin Wrote: [ -> ]Wait wait wait, this is coming from Wesker, after all the hassling of me on IC| jump and barge permissions with Bretonia? Oh dear

I was as astonished as you for his post's level of hipocrisy.
Only thing I see coming out of this is "barge jumping to make millions is no longer possible, making money is hard again, less fun for Disco!"
No no no! That is just the thing that ruined it in the first place Mr. 300Mill30mins
Anything for the future of IC|, but now that im not leading it anymore, im down to speak my mind.
Ok barge jumps are back, but...

(03-19-2013, 08:25 PM)Gypsie Wrote: [ -> ]Edit (21/3): I've got an Idea...

Why not make a new module type for Player Owned Bases called Barge mooring point or something like that, and make barges only dockable there?
Quote:Ok barge jumps are back, but...
What? Drive MK4 jumps fleet again?
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