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Since the Introduction of Jump Drives there is now the possibility to end a oorp situation. Namely hostiles docking Jump Gates. It isnt acceptable to dock an enemy base, so why should Jump Gates be an exception. It isnt as if blocking them deprives them of the ability to Jump systems now that Jump Drives exist. To do so would give Jump Drives a purpose beyond Jump Trading.
Should Lane Hackers be able to 'hack' Gates if this where the case, possibly , but not a just sail on through aproach. Some degree of difficulty should be built in eg a 1 in 6 chance of success with a delay between attempts. They are, after all, Lane Hackers not Gate Hackers so shouldn't be so 'expert' at it. Also Ageira should have similar abilities to Lane Hackers in this respect.
Perhaps that element of chance should be aplied to hostiles using 'claimed' access to Lane Hacker tech to use/abuse Trade Lanes too ?
Lawfuls shouldn't be able to use Jump holes then, mainly transports since they wouldn't get insurance if they do, and no insurance-less transport would be flying at space.

More to the fact that Jump Holes are swarmed with unlawfuls inRP, transports wouldn't get the chance to get through.

Also, using Jump Drives is only possible with battleships, most unlawful factions don't have those.
Pancakes basically said everything I would say.
Also, you need to tidy your poll a bit. It's a bit vague.
(04-14-2013, 03:26 PM)Pancakes Wrote: [ -> ]Lawfuls shouldn't be able to use Jump holes then, mainly transports since they wouldn't get insurance if they do, and no insurance-less transport would be flying at space.

More to the fact that Jump Holes are swarmed with unlawfuls inRP, transports wouldn't get the chance to get through.

Also, using Jump Drives is only possible with battleships, most unlawful factions don't have those.

The Jump Hole is by its nature nondiscriminating, so not impossible ar all. Wise to do it is another matter entirely. Given that if the Jump Holes would actually be being used by unlawfulls then, their inclination to do so would naturaly decline. Of course an escorted convoy may feel bold enough to take on the challenge should it be necessary.

edit

insurance, ha. apply that to pirates then
jumpholes damage ships indiscriminately - lawfuls can use them - but would avoid them if possible

jumpgates stabilize jumpholes - and can be locked down

most lawfuls do not know where the jumpholes are though - which is hard to do, cause most players do know....

if gates were locked for unlawfuls - no matter how much sense it makes - it cuts a lot of the trade and zoi of many factions down so much that it becomes unplayable for some factions.

so ... yes, it may make sense - but no, it could totally destroy the gameplay - so its not going to happen.
(04-14-2013, 03:32 PM)Lythrilux Wrote: [ -> ]Pancakes basically said everything I would say.
Also, you need to tidy your poll a bit. It's a bit vague.

point taken on clarity

Poll: Should hostiles/unlawfulls NOT be able to dock Jump Gates

was my intention. thanks

and NO means against the motion

and Yes means for the motion
(04-14-2013, 03:55 PM)Jinx Wrote: [ -> ]jumpholes damage ships indiscriminately

It would be neat if this actually happened.
we once considered that - but most official factions were vehemently against it

( that was years ago ) - cause some factions simply rely on JH if they want to do anything.... and its a bit unfair when they need to repair their stuff much more than navies or so.
Jinx, I'm not saying that you're wrong here, but I do think that setting this up as a trial should be considered. I also don't think it would destroy gameplay, but it would sure make it more interesting and change it drastically.

Perhaps the amount of damage when going through a jumphole could be checked or changed - set to a certain amount depending upon which hole you're using and who you are.

For example, when a nation is at war - the jump gates in Rheinland could be off limits to Liberty navy ships - because the IFF codes have been changed. And vice-versa. That means if Liberty wants to attack Rheinland, then they have to use jumpholes - or maybe they can jump in using the jump gate, but not OUT.

Unlawfuls could be locked out of using house jump gates - they could still use trade lanes, but not the gates.

Maybe when a lawful uses a jump hole (with certain regional exceptions - Zoners / Junkers / Order / Core) - their ship takes 2 - 10% of damage. An unlawful uses a jump hole, his ship takes 1-5% damage because unlawfuls know the jump holes better. Nomads can use jump holes OR jump gates, because as you said, all a jump gate is, is a stabilized jump hole (which this is their space anyway, so they would know it all anyway.

And in certain regions - say the lower Omicrons and eastern Omegas- the Corsairs wouldn't take any damage from the holes near their home worlds because they've had time to map out all the best entry angles, thrust vectors and such - Outcasts have the same in the upper Omicrons - Hessians know a couple of the Omegas well...

Basically any system that you have a canon base in - you don't take any damage from your ships at all. (NOT player base)

In the space I tend to fly, the Zoners could help the Order by giving them the data so the Order ships take no damage from jump holes, but refuse to give it to the Core - that would also help explain why we go ZonerZonerZoner on them at times.

Mollies would know their sectors REALLY well, obviously, but BAF takes extra damage when using the jump holes ...

The only gameplay that I see this destroying is the ease of being a shooter, and it would add a lot of depth to the roleplay behind factions. Is this even possible to do without the source code?
I see nothing wrong with Liberty/Rheinland/whoever players choosing to use jumpholes and pretend the gates are locked down, or that they are sneaking in without enemy knowledge.

Smaller niche factions which rely on jumpholes, like the Gaians, since there is Gallia and Bretonia sandwiching the gates with battleships, would really lose out here.
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