05-21-2013, 01:48 PM
More variety!
So, first off, almost everyone wants to use the biggest ships allowed by an ID.
Only money decides a bit whether to buy something or not in the end.
Some will rather take a slightly smaller transport over the very expensive bigger
5k transports.
Now, assuming that you do not want a nerf, don't feel like flying a liner as a
transport is the right thing to do and you still wish to use the Freelancer ID...
You have only 2 or 3 choices for what to fly in this range.
First, the BWT, with 3500 cargo space and which first of all is horribly textured,
second has problems docking with lanes at the moment. Turrets are alright,
agility is fine. Same with size. Pretty much a good transport if it wasn't for those
horrible textures and that annoying docking bug.
Second, the Firefly, also with 3500 cargo space. This ship has lots of turrets,
with rather annoying arcs. Four turrets in most directions, while it feels like it
could have more in that direction if the turrets just turned more. Anyway,
defensewise it's not the worst, but it does not win a medal. It got even worse
textures and it's an import. Just not my choice. Still, it does its job rather well,
has decent armor and good agility. Both a bit better than the BWT's. Even got a
CD, unlike the BWT, for when you got the itch to horribly ... throw fluffy balls of
pink wool at him. Or whatever people use the CD for.
Third, the Heron. This ship has less cargo - a hold of 3000 only. Therefore it
comes with more agility, shiny cargo pods - you love shiny, don't you!? - a bit
less armor than the BWT, but about the same powercore as both. Turret
placement and arcs aren't that great, they are clustered around the front with a
single turret at the rear. It's not as bad as with the Crane or Stork, but also not as
great as with the BWT, which can fire at least seven turrets to the side. This thing
here can fire six turrets at best, and that only at very limited angles. It can fire five
to the front though. Also has a CD for that weird stuff people tend to do. It comes
at about 2/3rds of the price of the others for the reduced cargo hold, which is quit
nice. Not as easy to hit as the Firefly as well.
Now. That's all. From 3000 to 3500, without nerfs, there's no other transport for
you Freelancers. And that in a game called Freelancer.
I find it very sad, that many of the nice vessels we got ingame are not used by
players. That includes most ships with less than 3000 cargo space and
freighters.
First of all, I'd like to suggest changing the powercore nerf for ships with less than
3600 cargo space:
All IDs (including those limited to 3.6k) that can use these cell's transports with a
nerf to 90% power core should get the small (<3.6k) transports at 100%.
(For example, while Bret Military get's 90% core on a Shire, they'd get 100% on
a Percheron!)
Second, the Albatross. This ship has, like the Heron, four cargo pods. Yet it still
has only 2000 units of cargo hold. Same with the Gull, which has only 1000
units, while it has two cargo pods. I suggest changing them to 3k and 1.5k.
Next, every house should have a 3k transport.
So, I suggest to have the Big Dragon be resized a bit, so it fits more along the
lines of a proper 3k transport, and have its cargospace reduced to 3k.
The Behemoth as well as the Gallic Assault Transport are fine as they are.
The Kamome, Percheron and the Mammoth on the other hand both could also
use an upsizing of their cargo holds, so that every house has the same sizes of
transports available, even in the lower range.
Though it'd even be better if these transports were all sized to 3250 to 3500 units
of cargo space.
Every ship should of course get the respective price, power core, agility and
armor changes done, so they are balanced along the lines of the other ships of
their size.
There are a few other transports:
The Raba, which is fine as it is, as it is a combat transport meant for piracy.
The Nanga Parbat, Bumblebee, Celestra and the beforementioned Gull. The
Celestra is a special ship, meant for iRP marines transportation. The Gull will be
fine with 1.5k cargospace as a starter ship. Maybe with a little price reduction
(same could go for all other civ trains).
The Bumblebee and Nanga Parbat on the other hand I don't really know what to
do with. Later one could be upsized, but the IMG will already get a
Battletransport. So ... no idea.
But what will newbies do then!?
At last I think it'd be good to increase the cargo hold sizes for freighters to up to
500 to 1000 units, with them also being balanced about the same for every house.
So, first off, almost everyone wants to use the biggest ships allowed by an ID.
Only money decides a bit whether to buy something or not in the end.
Some will rather take a slightly smaller transport over the very expensive bigger
5k transports.
Now, assuming that you do not want a nerf, don't feel like flying a liner as a
transport is the right thing to do and you still wish to use the Freelancer ID...
You have only 2 or 3 choices for what to fly in this range.
First, the BWT, with 3500 cargo space and which first of all is horribly textured,
second has problems docking with lanes at the moment. Turrets are alright,
agility is fine. Same with size. Pretty much a good transport if it wasn't for those
horrible textures and that annoying docking bug.
Second, the Firefly, also with 3500 cargo space. This ship has lots of turrets,
with rather annoying arcs. Four turrets in most directions, while it feels like it
could have more in that direction if the turrets just turned more. Anyway,
defensewise it's not the worst, but it does not win a medal. It got even worse
textures and it's an import. Just not my choice. Still, it does its job rather well,
has decent armor and good agility. Both a bit better than the BWT's. Even got a
CD, unlike the BWT, for when you got the itch to horribly ... throw fluffy balls of
pink wool at him. Or whatever people use the CD for.
Third, the Heron. This ship has less cargo - a hold of 3000 only. Therefore it
comes with more agility, shiny cargo pods - you love shiny, don't you!? - a bit
less armor than the BWT, but about the same powercore as both. Turret
placement and arcs aren't that great, they are clustered around the front with a
single turret at the rear. It's not as bad as with the Crane or Stork, but also not as
great as with the BWT, which can fire at least seven turrets to the side. This thing
here can fire six turrets at best, and that only at very limited angles. It can fire five
to the front though. Also has a CD for that weird stuff people tend to do. It comes
at about 2/3rds of the price of the others for the reduced cargo hold, which is quit
nice. Not as easy to hit as the Firefly as well.
Now. That's all. From 3000 to 3500, without nerfs, there's no other transport for
you Freelancers. And that in a game called Freelancer.
I find it very sad, that many of the nice vessels we got ingame are not used by
players. That includes most ships with less than 3000 cargo space and
freighters.
First of all, I'd like to suggest changing the powercore nerf for ships with less than
3600 cargo space:
All IDs (including those limited to 3.6k) that can use these cell's transports with a
nerf to 90% power core should get the small (<3.6k) transports at 100%.
(For example, while Bret Military get's 90% core on a Shire, they'd get 100% on
a Percheron!)
Second, the Albatross. This ship has, like the Heron, four cargo pods. Yet it still
has only 2000 units of cargo hold. Same with the Gull, which has only 1000
units, while it has two cargo pods. I suggest changing them to 3k and 1.5k.
Next, every house should have a 3k transport.
So, I suggest to have the Big Dragon be resized a bit, so it fits more along the
lines of a proper 3k transport, and have its cargospace reduced to 3k.
The Behemoth as well as the Gallic Assault Transport are fine as they are.
The Kamome, Percheron and the Mammoth on the other hand both could also
use an upsizing of their cargo holds, so that every house has the same sizes of
transports available, even in the lower range.
Though it'd even be better if these transports were all sized to 3250 to 3500 units
of cargo space.
Every ship should of course get the respective price, power core, agility and
armor changes done, so they are balanced along the lines of the other ships of
their size.
There are a few other transports:
The Raba, which is fine as it is, as it is a combat transport meant for piracy.
The Nanga Parbat, Bumblebee, Celestra and the beforementioned Gull. The
Celestra is a special ship, meant for iRP marines transportation. The Gull will be
fine with 1.5k cargospace as a starter ship. Maybe with a little price reduction
(same could go for all other civ trains).
The Bumblebee and Nanga Parbat on the other hand I don't really know what to
do with. Later one could be upsized, but the IMG will already get a
Battletransport. So ... no idea.
But what will newbies do then!?
At last I think it'd be good to increase the cargo hold sizes for freighters to up to
500 to 1000 units, with them also being balanced about the same for every house.